Vote Rewards

Vote Rewards 1.9

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dealtime

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Hi,

I want to give Parrot to those vote on my server :

I set this :

Code:
      "Items":[ 
         { 
            "Blueprint":"Blueprint'/Game/Atlas/AtlasCoreBP/Items/PrimalItemResource_GoldCoin.PrimalItemResource_GoldCoin'",
            "RewardChance":-1,
            "MinQuantity":25,
            "MaxQuantity":25,
            "MinQuality":0,
            "MaxQuality":0,
            "MinIsBP":0,
            "MaxIsBP":0
         },
         { 
            "Blueprint":"Blueprint'/Game/Atlas/AtlasCoreBP/Items/Resources/PrimalItemResource_MagicMarrow.PrimalItemResource_MagicMarrow'",
            "RewardChance":-1,
            "MinQuantity":10,
            "MaxQuantity":10,
            "MinQuality":0,
            "MaxQuality":0,
            "MinIsBP":0,
            "MaxIsBP":0
         }
      ],
      "Dinos":[ 
         { 
            "Blueprint":"Blueprint'/Game/Atlas/Creatures/Parrot/Parrot_Character_BP.Parrot_Character_BP'",
            "RewardChance":-1,
            "MinLevel":99,
            "MaxLevel":99,
            "Tamed":true,
            "Neutered":true
         }
      ],
I want to know how to spawn it with a specific color, because after 5 /vrtest, all parrots spawn black, but I want to make specific color parrot for those who vote. Thanks

Any option to add or impossible in this state?
 
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Messages
251
Likes
14
Points
18
Website
steamcommunity.com
Having a strange issue where only a small % of the time people are getting rewards. I used to ALWAYS get 25 gold (set to
"RewardChance":-1) and would frequently get other rewards as well. Now I set the reward chance of gold to 2 and sometimes do get it, but never get more than 1 reward. And now, as I said, a reward is qualified but never given. I tested with /vrtest and 7 times out of 10 I got nothing. The other 3 give me gold, a male crew, and a hatchet BP. I tested all of my BP paths, as there could have been a typo, and they all work fine. It SEEMS like Mythos is the culprit. But I can't really tell.

Doe anything look odd here?


Code:
      "VoteDelayHours":12,
      "ChanceofPointsOrItems": true,
      "MinPointsReward": 0,
      "MaxPointsReward": 0,
      "Items":[ 
         { 
            "Blueprint":"Blueprint'/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponMetalHatchet.PrimalItem_WeaponMetalHatchet'",
            "RewardChance":4,
            "MinQuantity":1,
            "MaxQuantity":1,
            "MinQuality":0,
            "MaxQuality":5,
            "MinIsBP":0,
            "MaxIsBP":5
         },
         { 
            "Blueprint":"Blueprint'/Game/Atlas/AtlasCoreBP/Items/PrimalItemResource_GoldCoin.PrimalItemResource_GoldCoin'",
            "RewardChance":2,
            "MinQuantity":25,
            "MaxQuantity":25,
            "MinQuality":0,
            "MaxQuality":0,
            "MinIsBP":0,
            "MaxIsBP":0
         },
         { 
            "Blueprint":"Blueprint'/Game/Atlas/AtlasCoreBP/Items/PrimalItemResource_GoldCoin.PrimalItemResource_GoldCoin'",
            "RewardChance":8,
            "MinQuantity":50,
            "MaxQuantity":250,
            "MinQuality":0,
            "MaxQuality":0,
            "MinIsBP":0,
            "MaxIsBP":0
         },
         { 
            "Blueprint":"Blueprint'/Game/Atlas/AtlasCoreBP/Items/Resources/PrimalItemResource_MagicMarrow.PrimalItemResource_MagicMarrow'",
            "RewardChance":7,
            "MinQuantity":1,
            "MaxQuantity":10,
            "MinQuality":0,
            "MaxQuality":0,
            "MinIsBP":0,
            "MaxIsBP":0
         }
      ],
      "Dinos":[ 
         { 
            "Blueprint":"Blueprint'/Game/Atlas/Test/HumanNPC_BP_Crew_Female.HumanNPC_BP_Crew_Female'",
            "RewardChance":6,
            "MinLevel":20,
            "MaxLevel":30,
            "Tamed":true,
            "Neutered":false
         },
         { 
            "Blueprint":"Blueprint'/Game/Atlas/Test/HumanNPC_BP_Crew_Male.HumanNPC_BP_Crew_Male'",
            "RewardChance":6,
            "MinLevel":20,
            "MaxLevel":30,
            "Tamed":true,
            "Neutered":false
         }
 
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