[Unmaintained] ARK Cross Server Chat

[Unmaintained] ARK Cross Server Chat 2.02

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Maticha

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Anyone knows how this plugin generate that unknown time format into the column called " At " ?
Or how could I convert the following into readable time format, please? 15425673071103445
Its called a timestamp : A timestamp is a sequence of characters or encoded information identifying when a certain event occurred, usually giving date and time of day, sometimes accurate to a small fraction of a second. The term derives from rubber stamps used in offices to stamp the current date, and sometimes time, in ink on paper documents, to record when the document was received. Common examples of this type of timestamp are a postmark on a letter or the "in" and "out" times on a time card.

and you can convert it to normal date time using a converter like : https://www.unixtimestamp.com/index.php
 
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Its called a timestamp : A timestamp is a sequence of characters or encoded information identifying when a certain event occurred, usually giving date and time of day, sometimes accurate to a small fraction of a second. The term derives from rubber stamps used in offices to stamp the current date, and sometimes time, in ink on paper documents, to record when the document was received. Common examples of this type of timestamp are a postmark on a letter or the "in" and "out" times on a time card.

and you can convert it to normal date time using a converter like : https://www.unixtimestamp.com/index.php
Thanks for the answer..
 
Last edited:
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hi there,
currently we have a problem with the cross server chat..
Since 2 or 3 days we only receive messages from others servers when we write anything to the chat.

I Play on Server 1
Others play on Server 2

When anyone is writing a message on Server 2, Server 1 cant see the messages until anyone on Server 1 is writing anything to the chat... Then we get all the messages on Server 1 from Server 2... Its a little bit confusing :(


Anyone has a fix for this? :/
Are you using ASM? If found that when the server reboots ASM automatically starts the maps, but doesn't show the startup screen; when the start up dialog box is not showing, the cluster chat doesn't work right. I had to take down the maps and bring them back up to get that dialog box. then the chat worked again properly. not sure if this helps, but that is how i fixed mine.
 

Sipowicz2

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Hello @Tobias ,

Been using this plug in for awhile now. Its been a HUGE improvement to our cluster.

I was hoping we could get (if there isn't one already) A tag to use with scripted RCON commands, to ignore ServerChat?

I send restart warning messages VIA scripts to servers, and the Plug-in Copies that message to all servers.

I have come up with a work around, but it would be much nicer if i could have a way to send those messages to individual servers without being copied to the "DataBase".

It that possible?
 
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I'm having a lot of trouble getting this to work. Here's the error I'm getting.

12/09/18 09:30 [API][warning] (ArkApi::pluginManager::LoadAllPlugins) Failed to load plugin - ArkCrossServerChat
Error code: 1114

I have 3 clustered servers running on a host. I contacted my host and asked them for what my server's file path was,

This was their response:
Directory to root of servers
Server - ###.###.###.###:###1
D:\TCAFiles\Users\USER\1701
Server - ###.###.###.###:###2
D:\TCAFiles\Users\USER\1702
Server - ###.###.###.###:###3
D:\TCAFiles\Users\USER\1703
For any other questions or concerns, please feel free to contact us through a
support ticket.
When I FTP into my server I have a root directory (NO R/W privledge in this directory) where I see 3 folders shown as IP underscore port, each corresponding w/ my servers connectinon info. Like this:
1111.2222.3333.4444_5551
1111.2222.3333.4444_5552
1111.2222.3333.4444_5553

Here are my 3 config files:
{
"ServerKey": "Ragnarok",
"ClusterKey": "TEMPCLUSTERID",
"ServerTag": "Ragnarok",
"NamePattern": "{Name} [{ServerTag}]",
"HideServerTagOnLocal": true,
"DatabasePath": "D:\TCAFiles\Users\USER\1701\IP_PORT1\Crossark\ArkCrossServerChat.db"
}

{
"ServerKey": "Extinction",
"ClusterKey": "TEMPCLUSTERID",
"ServerTag": "Extinction",
"NamePattern": "{Name} [{ServerTag}]",
"HideServerTagOnLocal": true,
"DatabasePath": "D:\TCAFiles\Users\USER\1701\IP_PORT1\Crossark\ArkCrossServerChat.db"
}

{
"ServerKey": "Aberration",
"ClusterKey": "TEMPCLUSTERID",
"ServerTag": "Aberration",
"NamePattern": "{Name} [{ServerTag}]",
"HideServerTagOnLocal": true,
"DatabasePath": "D:\\TCAFiles\Users\USER\1701\IP_PORT1\Crossark\ArkCrossServerChat.db"
}

I've edited out identifying info since this is a public forum but the USER is my name, the IP is the same IP all 3 servers share, and each has their own port. I pointed all 3 servers to use a directory located at the root of server 1

That is literally all the information I have in which to provide. I sure hope you can point me to where I went wrong.
 

Hsilamot

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i have been having this crash over the past two or three weeks, since patch 287.120 or something like that

has anyone else encountered this problem?

it seems like CrossserverChat is responsible for this crash

Code:
---------------------------
The UE4-ShooterGame Server has crashed and will close
---------------------------
LowLevelFatalError [File:F:\build\Trunk\Engine\Source\Runtime\CoreUObject\Private\UObject\WeakObjectPtr.cpp] [Line: 79]
[Index:1073744569] exceeds maximum number of UObjects, [Block:65536] increase MAX_SERIAL_NUMBER_BLOCKS




VERSION: 287.124

KERNELBASE.dll!UnknownFunction (0x00007ffee3814048) + 0 bytes [UnknownFile:0]

ShooterGameServer.exe!FError::LowLevelFatal() (0x00007ff6a1f3943a) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\misc\outputdevice.cpp:354]

ShooterGameServer.exe!FSerialNumberManager::GetAndAllocateSerialNumber() (0x00007ff6a1ff97a1) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\weakobjectptr.cpp:92]

ShooterGameServer.exe!FNetGUIDCache::SupportsObject() (0x00007ff6a2606bf1) + 10 bytes [f:\build\trunk\engine\source\runtime\engine\private\packagemapclient.cpp:1370]

ShooterGameServer.exe!FNetGUIDCache::GetOrAssignNetGUID() (0x00007ff6a2606cb2) + 17 bytes [f:\build\trunk\engine\source\runtime\engine\private\packagemapclient.cpp:1416]

ShooterGameServer.exe!UPackageMapClient::SerializeObject() (0x00007ff6a260284b) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\packagemapclient.cpp:64]

ShooterGameServer.exe!UObjectPropertyBase::NetSerializeItem() (0x00007ff6a1fd48d2) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\propertybaseobject.cpp:70]

ShooterGameServer.exe!FRepLayout::SerializeProperties_r() (0x00007ff6a2657d0a) + 28 bytes [f:\build\trunk\engine\source\runtime\engine\private\replayout.cpp:2342]

ShooterGameServer.exe!FRepLayout::SendPropertiesForRPC() (0x00007ff6a2657e34) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\replayout.cpp:2360]

ShooterGameServer.exe!UNetDriver::InternalProcessRemoteFunction() (0x00007ff6a25e688b) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\networkdriver.cpp:942]

ShooterGameServer.exe!UIpNetDriver::ProcessRemoteFunction() (0x00007ff6a241952e) + 65 bytes [f:\build\trunk\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:561]

ShooterGameServer.exe!AActor::CallRemoteFunction() (0x00007ff6a24575e0) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\actor.cpp:3361]

ShooterGameServer.exe!UObject::ProcessEvent() (0x00007ff6a1fe193b) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:844]

ShooterGameServer.exe!AActor::ProcessEvent() (0x00007ff6a244f422) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\actor.cpp:627]

ShooterGameServer.exe!AShooterPlayerController::ClientChatMessage() (0x00007ff6a1806a20) + 34 bytes [f:\build\trunk\projects\shootergame\intermediate\build\win64\shootergameserver\inc\shootergame\shootergame.generated.1.cpp:3546]

AdvancedChat.dll!UnknownFunction (0x00007ffeba489540) + 0 bytes [UnknownFile:0]

ArkCrossServerChat.dll!SendChatMessageToAll() (0x00007ffeba35e9eb) + 106 bytes [c:\repos\arkcrossserverchat\arkcrossserverchat\utils.cpp:47]

ArkCrossServerChat.dll!HandleMessageFromDatabase() (0x00007ffeba35d4a0) + 354 bytes [c:\repos\arkcrossserverchat\arkcrossserverchat\messagehandlers.cpp:142]

ArkCrossServerChat.dll!sqlite::binder<12>::run<<lambda_bfa0af6998fa6063a49d7c3fc8ce212f>,__int64,__int64,std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::basic_string<char,std::char_traits<char>,std::allocator<char> >,__int64,std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::basic_string<char16_t,std::char_traits<char16_t>,std::allocator<char16_t> >,std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::basic_string<char16_t,std::char_traits<char16_t>,std::allocator<char16_t> >,int,int,int,12>() (0x00007ffeba35e11c) + 554 bytes [c:\arkapi2\include\arkpluginlibrary\dependencies\sqlite_modern_cpp\sqlite_modern_cpp.h:381]

ArkCrossServerChat.dll!sqlite::binder<12>::run<<lambda_bfa0af6998fa6063a49d7c3fc8ce212f>,__int64,__int64,std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::basic_string<char,std::char_traits<char>,std::allocator<char> >,__int64,std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::basic_string<char16_t,std::char_traits<char16_t>,std::allocator<char16_t> >,std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::basic_string<char16_t,std::char_traits<char16_t>,std::allocator<char16_t> >,int,12>() (0x00007ffeba35deab) + 0 bytes [c:\arkapi2\include\arkpluginlibrary\dependencies\sqlite_modern_cpp\sqlite_modern_cpp.h:369]

ArkCrossServerChat.dll!sqlite::binder<12>::run<<lambda_bfa0af6998fa6063a49d7c3fc8ce212f>,__int64,__int64,std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::basic_string<char,std::char_traits<char>,std::allocator<char> >,__int64,std::basic_string<char,std::char_traits<char>,std::allocator<char> >,12>() (0x00007ffeba35dcb1) + 259 bytes [c:\arkapi2\include\arkpluginlibrary\dependencies\sqlite_modern_cpp\sqlite_modern_cpp.h:368]

ArkCrossServerChat.dll!sqlite::binder<12>::run<<lambda_bfa0af6998fa6063a49d7c3fc8ce212f>,__int64,12>() (0x00007ffeba35d9f0) + 296 bytes [c:\arkapi2\include\arkpluginlibrary\dependencies\sqlite_modern_cpp\sqlite_modern_cpp.h:368]

ArkCrossServerChat.dll!std::_Func_impl_no_alloc<<lambda_f0d9a76701f56bfcd177e2cff80f7978>,void>::_Do_call() (0x00007ffeba35db13) + 0 bytes [c:\program files (x86)\microsoft visual studio\2017\enterprise\vc\tools\msvc\14.12.25827\include\functional:15732480]

ArkCrossServerChat.dll!sqlite::database_binder::_extract() (0x00007ffeba34ad83) + 0 bytes [c:\arkapi2\include\arkpluginlibrary\dependencies\sqlite_modern_cpp\sqlite_modern_cpp.h:160]

ArkCrossServerChat.dll!OnNewMessagesFromDatabase() (0x00007ffeba35cd9c) + 218 bytes [c:\repos\arkcrossserverchat\arkcrossserverchat\messagehandlers.cpp:58]

ArkCrossServerChat.dll!MessageTimer() (0x00007ffeba35cc73) + 5 bytes [c:\repos\arkcrossserverchat\arkcrossserverchat\messagehandlers.cpp:48]

VERSION.dll!UnknownFunction (0x00007ffebaf4894d) + 0 bytes [UnknownFile:0]

ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff6a251e61f) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\gameengine.cpp:1170]

ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff6a118c39c) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2421]

ShooterGameServer.exe!GuardedMain() (0x00007ff6a1187d0c) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launch.cpp:140]

ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff6a118d3ea) + 5 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]

ShooterGameServer.exe!WinMain() (0x00007ff6a118d520) + 8 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]

ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff6a35294a1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

KERNEL32.DLL!UnknownFunction (0x00007ffee6a58364) + 0 bytes [UnknownFile:0]

ntdll.dll!UnknownFunction (0x00007ffee735e851) + 0 bytes [UnknownFile:0]

ntdll.dll!UnknownFunction (0x00007ffee735e851) + 0 bytes [UnknownFile:0]


---------------------------
OK   
---------------------------
 

xmmyu

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Can CrossserverChat crash be resolved in time? This plug-in is really convenient for the communication efficiency of players, is a great plug-in, but often let the server crash headache.
 
Messages
15
Likes
1
Points
3
i have been having this crash over the past two or three weeks, since patch 287.120 or something like that

has anyone else encountered this problem?

it seems like CrossserverChat is responsible for this crash

Code:
---------------------------
The UE4-ShooterGame Server has crashed and will close
---------------------------
LowLevelFatalError [File:F:\build\Trunk\Engine\Source\Runtime\CoreUObject\Private\UObject\WeakObjectPtr.cpp] [Line: 79]
[Index:1073744569] exceeds maximum number of UObjects, [Block:65536] increase MAX_SERIAL_NUMBER_BLOCKS




VERSION: 287.124

KERNELBASE.dll!UnknownFunction (0x00007ffee3814048) + 0 bytes [UnknownFile:0]

ShooterGameServer.exe!FError::LowLevelFatal() (0x00007ff6a1f3943a) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\misc\outputdevice.cpp:354]

ShooterGameServer.exe!FSerialNumberManager::GetAndAllocateSerialNumber() (0x00007ff6a1ff97a1) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\weakobjectptr.cpp:92]

ShooterGameServer.exe!FNetGUIDCache::SupportsObject() (0x00007ff6a2606bf1) + 10 bytes [f:\build\trunk\engine\source\runtime\engine\private\packagemapclient.cpp:1370]

ShooterGameServer.exe!FNetGUIDCache::GetOrAssignNetGUID() (0x00007ff6a2606cb2) + 17 bytes [f:\build\trunk\engine\source\runtime\engine\private\packagemapclient.cpp:1416]

ShooterGameServer.exe!UPackageMapClient::SerializeObject() (0x00007ff6a260284b) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\packagemapclient.cpp:64]

ShooterGameServer.exe!UObjectPropertyBase::NetSerializeItem() (0x00007ff6a1fd48d2) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\propertybaseobject.cpp:70]

ShooterGameServer.exe!FRepLayout::SerializeProperties_r() (0x00007ff6a2657d0a) + 28 bytes [f:\build\trunk\engine\source\runtime\engine\private\replayout.cpp:2342]

ShooterGameServer.exe!FRepLayout::SendPropertiesForRPC() (0x00007ff6a2657e34) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\replayout.cpp:2360]

ShooterGameServer.exe!UNetDriver::InternalProcessRemoteFunction() (0x00007ff6a25e688b) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\networkdriver.cpp:942]

ShooterGameServer.exe!UIpNetDriver::ProcessRemoteFunction() (0x00007ff6a241952e) + 65 bytes [f:\build\trunk\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:561]

ShooterGameServer.exe!AActor::CallRemoteFunction() (0x00007ff6a24575e0) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\actor.cpp:3361]

ShooterGameServer.exe!UObject::ProcessEvent() (0x00007ff6a1fe193b) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:844]

ShooterGameServer.exe!AActor::ProcessEvent() (0x00007ff6a244f422) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\actor.cpp:627]

ShooterGameServer.exe!AShooterPlayerController::ClientChatMessage() (0x00007ff6a1806a20) + 34 bytes [f:\build\trunk\projects\shootergame\intermediate\build\win64\shootergameserver\inc\shootergame\shootergame.generated.1.cpp:3546]

AdvancedChat.dll!UnknownFunction (0x00007ffeba489540) + 0 bytes [UnknownFile:0]

ArkCrossServerChat.dll!SendChatMessageToAll() (0x00007ffeba35e9eb) + 106 bytes [c:\repos\arkcrossserverchat\arkcrossserverchat\utils.cpp:47]

ArkCrossServerChat.dll!HandleMessageFromDatabase() (0x00007ffeba35d4a0) + 354 bytes [c:\repos\arkcrossserverchat\arkcrossserverchat\messagehandlers.cpp:142]

ArkCrossServerChat.dll!sqlite::binder<12>::run<<lambda_bfa0af6998fa6063a49d7c3fc8ce212f>,__int64,__int64,std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::basic_string<char,std::char_traits<char>,std::allocator<char> >,__int64,std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::basic_string<char16_t,std::char_traits<char16_t>,std::allocator<char16_t> >,std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::basic_string<char16_t,std::char_traits<char16_t>,std::allocator<char16_t> >,int,int,int,12>() (0x00007ffeba35e11c) + 554 bytes [c:\arkapi2\include\arkpluginlibrary\dependencies\sqlite_modern_cpp\sqlite_modern_cpp.h:381]

ArkCrossServerChat.dll!sqlite::binder<12>::run<<lambda_bfa0af6998fa6063a49d7c3fc8ce212f>,__int64,__int64,std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::basic_string<char,std::char_traits<char>,std::allocator<char> >,__int64,std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::basic_string<char16_t,std::char_traits<char16_t>,std::allocator<char16_t> >,std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::basic_string<char16_t,std::char_traits<char16_t>,std::allocator<char16_t> >,int,12>() (0x00007ffeba35deab) + 0 bytes [c:\arkapi2\include\arkpluginlibrary\dependencies\sqlite_modern_cpp\sqlite_modern_cpp.h:369]

ArkCrossServerChat.dll!sqlite::binder<12>::run<<lambda_bfa0af6998fa6063a49d7c3fc8ce212f>,__int64,__int64,std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::basic_string<char,std::char_traits<char>,std::allocator<char> >,__int64,std::basic_string<char,std::char_traits<char>,std::allocator<char> >,12>() (0x00007ffeba35dcb1) + 259 bytes [c:\arkapi2\include\arkpluginlibrary\dependencies\sqlite_modern_cpp\sqlite_modern_cpp.h:368]

ArkCrossServerChat.dll!sqlite::binder<12>::run<<lambda_bfa0af6998fa6063a49d7c3fc8ce212f>,__int64,12>() (0x00007ffeba35d9f0) + 296 bytes [c:\arkapi2\include\arkpluginlibrary\dependencies\sqlite_modern_cpp\sqlite_modern_cpp.h:368]

ArkCrossServerChat.dll!std::_Func_impl_no_alloc<<lambda_f0d9a76701f56bfcd177e2cff80f7978>,void>::_Do_call() (0x00007ffeba35db13) + 0 bytes [c:\program files (x86)\microsoft visual studio\2017\enterprise\vc\tools\msvc\14.12.25827\include\functional:15732480]

ArkCrossServerChat.dll!sqlite::database_binder::_extract() (0x00007ffeba34ad83) + 0 bytes [c:\arkapi2\include\arkpluginlibrary\dependencies\sqlite_modern_cpp\sqlite_modern_cpp.h:160]

ArkCrossServerChat.dll!OnNewMessagesFromDatabase() (0x00007ffeba35cd9c) + 218 bytes [c:\repos\arkcrossserverchat\arkcrossserverchat\messagehandlers.cpp:58]

ArkCrossServerChat.dll!MessageTimer() (0x00007ffeba35cc73) + 5 bytes [c:\repos\arkcrossserverchat\arkcrossserverchat\messagehandlers.cpp:48]

VERSION.dll!UnknownFunction (0x00007ffebaf4894d) + 0 bytes [UnknownFile:0]

ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff6a251e61f) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\gameengine.cpp:1170]

ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff6a118c39c) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2421]

ShooterGameServer.exe!GuardedMain() (0x00007ff6a1187d0c) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launch.cpp:140]

ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff6a118d3ea) + 5 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]

ShooterGameServer.exe!WinMain() (0x00007ff6a118d520) + 8 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]

ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff6a35294a1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

KERNEL32.DLL!UnknownFunction (0x00007ffee6a58364) + 0 bytes [UnknownFile:0]

ntdll.dll!UnknownFunction (0x00007ffee735e851) + 0 bytes [UnknownFile:0]

ntdll.dll!UnknownFunction (0x00007ffee735e851) + 0 bytes [UnknownFile:0]


---------------------------
OK  
---------------------------
Yes, but it seemed to have been resolved with the last update..for me at least.
 
Messages
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Likes
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Points
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Hello @Tobias ,

Been using this plug in for awhile now. Its been a HUGE improvement to our cluster.

I was hoping we could get (if there isn't one already) A tag to use with scripted RCON commands, to ignore ServerChat?

I send restart warning messages VIA scripts to servers, and the Plug-in Copies that message to all servers.

I have come up with a work around, but it would be much nicer if i could have a way to send those messages to individual servers without being copied to the "DataBase".

It that possible?
^^^What he said.
 
Messages
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0
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1
I've tried to manipulate the database file, like adding new message records through PHP, so the admin on a website can read the chat and send messages to players with success.
The only thing is, when I send a message through the website it saves the mssage into the database but the chat in-game not poping up, and that message appears in the in-game chat when someone sends a message after the externally inserted message.

#LoveToMakeItComplicated :)

Any idea how could the chat pop up if I send a message through the website?
 
Messages
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Likes
1
Points
3
"DatabasePath": "D:\TCAFiles\Users\USER\1701\ArkCrossServerChat.db"

don't create extra folders + don't add the ip
This does not seem to work as I still get the same error.
Also tried adding another \ so it's D:\\TCAFiles\Users\USER\1701\ArkCrossServerChat.db
 
Last edited:
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