[Unmaintained] ARK Cross Server Chat

[Unmaintained] ARK Cross Server Chat 2.02

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Tobias

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Plugin Developer
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Tobias submitted a new resource:

ARK Cross Server Chat - Adds cross server chat support for ARK

Introduction

Adds cross server chat support to ARK Survival Evolved servers using ARK Server API.

Currently only supports multiple servers on the same machine due to using the Windows PulseEvent Synchronization API (https://msdn.microsoft.com/en-us/library/windows/desktop/ms684914(v=vs.85).aspx).


Installation
  1. Install ARK Server API (http://arkserverapi.com).
  2. Download and extract...
Read more about this resource...
 
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Got an Error Code after startup:
02/02/18 08:23 [API][warning] Failed to load plugin - ArkCrossServerChat
Error code: 1114
 

OwnProx

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Plugin Developer
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i have only ever had Error code: 1114 when i made a syntax error in a json file.
 
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13
Points
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make sure you got the databasepath right and mapname without .db
works like a charm on my servers
So if I understand correctly now, my mistake is the .db path.
However, there is no .db file in the folder.

I have only one .pdb file in the folder if this is meant
 
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You didn't provide any details. Upload your config.
{
"ServerKey": "TheIsland",
"ClusterKey": "TestCluster1",
"ServerTag": "TheIsland",
"NamePattern": "[{ServerTag} {Name}]",
"HideServerTagOnLocal": true,
"DatabasePath": "D:\Server\ARK Servermanager\Servers\TheIsland\ShooterGame\Binaries\Win64\ArkApi\Plugins\ArkCrossServerChat"
}
 

Attachments

Michidu

Administrator
Staff member
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In DatabasePath, use double backslash. Also, you need to specify the path to the db file, not folder.
 

snipertony247

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LowLevelFatalError [File:H:\SVN_Ark\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 51]
Ran out of memory allocating 18446744061355995136 bytes with alignment 0


VERSION: 278.0
KERNELBASE.dll!UnknownFunction (0x00007ffb2b9b95fc) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!FError::LowLevelFatal() (0x00007ff6df53b97a) + 0 bytes [h:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGameServer.exe!FMallocBinned::Malloc() (0x00007ff6df56322e) + 0 bytes [h:\svn_ark\engine\source\runtime\core\public\hal\mallocbinned.h:984]
ArkCrossServerChat.dll!FMemory::Realloc() (0x00007ffb11068b31) + 97 bytes [c:\arkapi2\include\api\ue\hal\unrealmemory.h:101]
ArkCrossServerChat.dll!TArray<FString,FDefaultAllocator>::ResizeForCopy() (0x00007ffb11080833) + 15 bytes [c:\arkapi2\include\api\ue\containers\tarray.h:1930]
ArkCrossServerChat.dll!TArray<FString,FDefaultAllocator>::CopyToEmpty<FString>() (0x00007ffb1107fe0e) + 0 bytes [c:\arkapi2\include\api\ue\containers\tarray.h:1954]
ArkCrossServerChat.dll!FTribeData::FTribeData() (0x00007ffb1107e22a) + 0 bytes [UnknownFile:0]
ArkCrossServerChat.dll!GetTribeName() (0x00007ffb1107e110) + 85 bytes [c:\repos\arkcrossserverchat\arkcrossserverchat\utils.cpp:75]
ArkCrossServerChat.dll!ChatMessageCallback() (0x00007ffb1107a5b1) + 16 bytes [c:\repos\arkcrossserverchat\arkcrossserverchat\hooks.cpp:22]
VERSION.dll!UnknownFunction (0x00007ffb16306558) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!AShooterPlayerController::execServerSendChatMessage() (0x00007ff6df230b46) + 342 bytes [h:\svn_ark\projects\shootergame\source\shootergame\classes\shooterplayercontroller.h:88]
ShooterGameServer.exe!UFunction::Invoke() (0x00007ff6df5a225f) + 6 bytes [h:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801]
ShooterGameServer.exe!UObject::processEvent() (0x00007ff6df5e2cfc) + 0 bytes [h:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGameServer.exe!AActor::processEvent() (0x00007ff6dfa4e9e2) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\actor.cpp:623]
ShooterGameServer.exe!FObjectReplicator::ReceivedBunch_WrappedNet() (0x00007ff6dfae02fd) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\datareplication.cpp:989]
ShooterGameServer.exe!UActorChannel::processBunch() (0x00007ff6dfadadd2) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:1763]
ShooterGameServer.exe!UChannel::ReceivedNextBunch() (0x00007ff6dfad7588) + 21 bytes [h:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:533]
ShooterGameServer.exe!UChannel::ReceivedRawBunch() (0x00007ff6dfad714b) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:330]
ShooterGameServer.exe!UNetConnection::ReceivedPacket() (0x00007ff6dfbdb06d) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\netconnection.cpp:1158]
ShooterGameServer.exe!UNetConnection::ReceivedRawPacket() (0x00007ff6dfbd9f53) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\netconnection.cpp:620]
ShooterGameServer.exe!UIpNetDriver::TickDispatch() (0x00007ff6dfa18764) + 24 bytes [h:\svn_ark\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:454]
ShooterGameServer.exe!TBaseUObjectMethodDelegateInstance_OneParam<APrimalCharacter,void,float>::ExecuteIfSafe() (0x00007ff6de9e01f7) + 0 bytes [h:\svn_ark\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:532]
ShooterGameServer.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff6dfbc0c09) + 14 bytes [h:\svn_ark\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1784]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff6dfbb58d3) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1095]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff6dfb13bcf) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1170]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff6de8e8edc) + 0 bytes [h:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
ShooterGameServer.exe!GuardedMain() (0x00007ff6de8e484c) + 0 bytes [h:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff6de8e9f2a) + 5 bytes [h:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff6de8ea060) + 8 bytes [h:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff6e0af55f1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffb2d8f13d2) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffb2e7c54f4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffb2e7c54f4) + 0 bytes [UnknownFile:0]
 
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