woolypenguin

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woolypenguin submitted a new resource:

PVPVE - Makes PVP and PVE possible on the same server!

PVPVE
- Making it possible to have PVP and PVE simultaneously cluster wide.




Features:

  • Easily switch between pvp and pve with configurable delay to take effect.
  • PVE players cannot damage other PVE nor PVP players/dinos/structures.
  • Turrets will not shoot if attacker or defender is in PVE mode.
  • Forces same tribename and leader on all servers
  • Prevents people from joining a tribe with different owner than they're already in...
Read more about this resource...
 
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I think,

It should have option like "PlayerCanSwitch:true/false" and have zone of TribeID like "PVPTribe:123456789,987654321"

e.g. if set "PlayerCanSwitch" to false only admin can switch Tribe to PVE or PVP by writing TribeID in the "PVPTribe" zone.

Thank you.
 

jottaonline

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Like have you safe zone and out of that full pvp ? :\
think the pluguin is more for pvp / pve server with ppl how want use PVP only or PVE u know what i mean :\
 

geeee

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I agree with obelisk, tribes changing their status from pvp/pve is something I can see being problematic, perhaps an option for admin switching only.
 

woolypenguin

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woolypenguin updated PVPVE with a new update entry:

1.0.5

- Improved turret targeting, will now skip PVE players and go for the PVP player behind them.
- Added so buff's cannot be applied: PVE-PVE players nor PVP-PVE players.
- Removed all possibility of carrying/dragging PVP vs PVE or PVE vs PVE players.
- Added ability to scale harvesting for PVE players by configurable divider.
- Made it impossible for PVE players to place C4 near other players structures.
- Added option to allow PVP turrets to shoot PVE players with special damage multiplier.
-...
Read the rest of this update entry...
 

woolypenguin

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woolypenguin updated PVPVE with a new update entry:

1.0.5

- Improved turret targeting, will now skip PVE players and go for the PVP player behind them.
- Added so buff's cannot be applied: PVE-PVE players nor PVP-PVE players.
- Removed all possibility of carrying/dragging PVP vs PVE or PVE vs PVE players.
- Added ability to scale harvesting for PVE players by configurable divider.
- Made it impossible for PVE players to place C4 near other players structures.
- Added option to allow PVP turrets to shoot PVE players with special damage multiplier.
-...
Read the rest of this update entry...
 

Vorsering

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Why this annual renewal decision? I was going to buy this plugin then I read about the renewal. looks like a great plugin but I don't think it will be bought in large quantities due to this factor (my opinion).
 
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Эти параметры уже есть в игре, а тут за это ещё деньги беру, ужас !!!
 

woolypenguin

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woolypenguin updated PVPVE with a new update entry:

1.1.5

- Fixed so every player can type /pve to see time left.
- Fixed grabbing/carrying/buffs prevention removing buffs for same team or vs wild dinos.
- Fixed so setpve command is updated at once when u are in tribe. (previously only without tribe was updated instantly) - Added so that PVE protected player cannot be grapplehooked.
- Added cooldown between sending messages to ppl about not being able to damage. No more spam over screen. (Configurable, default 6sec)
- Added option for protecting...
Read the rest of this update entry...
 
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