Offline Raid Protection + Auto Decay

Offline Raid Protection + Auto Decay 1.0

KatKilmowski

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@AgitoReiKen

This does require a license key right? After installing it, it said I need a license key and crashed my map on load. So curious, did I miss something? Or does the author send it out after the purchase? And I have yet to hear from him, so wondering how long it typically takes. Anyone know?

And @DoC have you had any further problems with the issue you reported above?
 
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DoC

Banned
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Seems to be working fine now mate, I am guessing something must of broken with an ark update or something. PM Agito on his discord mate, he will send you a .dll with your HWID auth'd


@KatKilmowski BTW I lied, your players get infinite protection. I was trying to help the dev out but I don't care now.
 
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Hi, I just bought the plugin however its before the plugin loads I need to activate my license. Who do i message to give my License key to authorize it?
 
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Good plugin.Please make it more perfect,thank you.

But can you consider to improve that ark server do not need to restart when decay coming.

and please consider to improve that Structure Decay:
set Different Structure Decay Time,like so:

"AutoDecayEnabled":true,
"AutoDecay":96, //If tribe is offline more than 96 hours -> //Time in HOURS
"DecayDino":false, //Destroy tribe dinos
"UnclaimDino":true, //Unclaim tribe dinos
"DecayStructures":true, //Destroy tribe structures

Single Structure Decay Override
Decay Time: hour

Double Structures Decay Override
Decay Time: hour

Trio Structures Decay Override
Decay Time: hour

Single,Double and Trio Structure Decay Override,it will do not have any conflict for "AutoDecay":96

because we have a bad and painful issue that many players often place many Single Structure or Double Structures,now others can not build here again.
This problem has been bothering us all the time.Please consider it.


maby like so:
"SoloStructureOverrides": [ // If you want to disable that just leave the "[],"
{
"BlueprintPath": "Blueprint'/Game/Mods/StructuresPlusMod/Misc/AutoTurret/PrimalItemStructure_AutoTurret.PrimalItemStructure_AutoTurret'",
"DecayTime": {
"GivenIn": "HOURS",
"Value": 36
}
}
],
"DuoStructureOverrides": [ // If you want to disable that just leave the "[],"
{
"BlueprintPath": "Blueprint'/Game/Mods/StructuresPlusMod/Ladders/Wood/PrimalItemStructure_Ladder_Wood.PrimalItemStructure_Ladder_Wood'",
"PlacedOn": "Blueprint'/Game/Mods/StructuresPlusMod/Structures/Foundations/Square/Metal/PrimalItemStructure_Foundation_Metal.PrimalItemStructure_Foundation_Metal'",
"DecayTime": {
"GivenIn": "HOURS",
"Value": 32
}
},
{
"BlueprintPath": "Blueprint'/Game/Mods/StructuresPlusMod/Ladders/Metal/PrimalItemStructure_Ladder_Metal.PrimalItemStructure_Ladder_Metal'",
"PlacedOn": "Blueprint'/Game/Mods/StructuresPlusMod/Structures/Foundations/Square/Metal/PrimalItemStructure_Foundation_Metal.PrimalItemStructure_Foundation_Metal'",
"DecayTime": {
"GivenIn": "HOURS",
"Value": 24
 
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this seems very good but does it decay structures that the owner havent been close to after the timer? Cause if not its pretty useless in my eyes as people can spamm structures and they will never decay unless they dont log in before the timer expires.
 
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