Items+

Items+ 1.31

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Lethal

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Plugin Developer
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198
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28
Lethal submitted a new resource:

ItemsPlus - Item Weight, Limit Blueprint Crafts, Block Items and Uploads

This plugin will allow the following: (All settings are optional)
  • Reduce default item weight and/or individual item weight by a percentage
  • Set Blueprints to have limited uses that destroys the BP when the last use is used.
    • General Limit
    • Limits by Quality of the BP
    • Change Tek limits higher/lower
    • Remove limits on Tek
  • Block Items, Engrams or Blueprints from...
Read more about this resource...
 
Last edited:
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Lethal

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198
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WeaponDurabilityLossReducedByPercent while this listed as a feature I am waiting on mod approval as I re-uploaded v1.0 with this feature added. Hopefully the new v1.0 will be added soon as I was hoping to have it up before anyone downloaded this.
 
Last edited:

Lethal

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198
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Download the current update from my Discord I don't have control over posting updates here so sometimes they will sit for a day before appearing. Also when asking for help you have to provide a little more information like the error message at the very least.
 

PapaArkz

Member
Messages
44
Points
8
hello dev, i love this plugin btw i would like if you can add steamID for blocking items/dinos crosstravel/transfer. Thanks
 

Lethal

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Plugin Developer
Messages
198
Points
28
Lethal updated Items+ with a new update entry:

Items+ 1.2

  • Re-enabled item upload blocking. Upload blocking will now prevent player transfers with restricted items as well.
    • "Transfer":"disallow"
    • "Transfer":"allow"
    • Player transfer blocking bugs the UI Transfer screen. The default messaging added explains to "Change the sort by option (top right corner) to re-enable the cancel button." This will force the client UI to update making the cancel button clickable again. I have not found a work around so this is just how it has to be for now. This is similar limitation I have when blocking item uploads which require the upload to timeout before the player can interact again. When I can find a better way to accomplish this I will update the feature.
  • Armor and Weapon Durability options to reduce the speed at which durability is removed.
    • "WeaponDurabilityLossReducedByPercent":95
    • "ArmorDurabilityLossReducedByPercent":95
  • Armor, Weapon Damage, Durability can be customized as increase multipliers for Armor, Weapons or Saddles if they...
Read the rest of this update entry...
 
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1david25

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30
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8
If I could ask, can you have a feature to allow spawning a item in with specific stats? like a fur helmet with 1500 armor and 1500 durability? It think that would fit this plugin so well. :) Thanks for this awesome plugin!
 

PapaArkz

Member
Messages
44
Points
8
Version 1.21 Somehow it cause Home & Safezone related crashing


Fatal error!

VERSION: 311.302
ItemsPlus.dll!UnknownFunction (0x00007ffabde6b7e9) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!APrimalCharacter::AdjustDamage() (0x00007ff7a1046520) + 0 bytes [f:\build\live311jenkins\projects\shootergame\source\shootergame\private\primalcharacter.cpp:731]
ShooterGameServer.exe!AShooterCharacter::AdjustDamage() (0x00007ff7a15ef6d6) + 0 bytes [f:\build\live311jenkins\projects\shootergame\source\shootergame\private\shootercharacter.cpp:8117]
ShooterGameServer.exe!APrimalCharacter::TakeDamage() (0x00007ff7a10496d8) + 0 bytes [f:\build\live311jenkins\projects\shootergame\source\shootergame\private\primalcharacter.cpp:966]
ArkHomes.dll!UnknownFunction (0x00007ffabdd302c5) + 0 bytes [UnknownFile:0]
SafeZone.dll!UnknownFunction (0x00007ffabdcd0355) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!UGameplayStatics::ApplyPointDamage() (0x00007ff7a2c9c0d0) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\engine\private\gameplaystatics.cpp:370]
ShooterGameServer.exe!UGameplayStatics::execApplyPointDamage() (0x00007ff7a34963c7) + 1367 bytes [f:\build\live311jenkins\engine\source\runtime\engine\classes\kismet\gameplaystatics.h:31]
ShooterGameServer.exe!UFunction::Invoke() (0x00007ff7a273c798) + 21 bytes [f:\build\live311jenkins\engine\source\runtime\coreuobject\private\uobject\class.cpp:3817]
ShooterGameServer.exe!UObject::CallFunction() (0x00007ff7a2775a96) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:399]
ShooterGameServer.exe!UObject::processContextOpcode() (0x00007ff7a2777d7c) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431]
ShooterGameServer.exe!UObject::processInternal() (0x00007ff7a2775e7f) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGameServer.exe!UObject::CallFunction() (0x00007ff7a2775d29) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGameServer.exe!UObject::processInternal() (0x00007ff7a2775e7f) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGameServer.exe!UObject::CallFunction() (0x00007ff7a2775d29) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGameServer.exe!UObject::processInternal() (0x00007ff7a2775e7f) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGameServer.exe!UFunction::Invoke() (0x00007ff7a273c798) + 21 bytes [f:\build\live311jenkins\engine\source\runtime\coreuobject\private\uobject\class.cpp:3817]
ShooterGameServer.exe!UObject::processEvent() (0x00007ff7a2776c9c) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGameServer.exe!UPrimalAIState::OnTickEvent() (0x00007ff7a1cf87f1) + 0 bytes [f:\build\live311jenkins\projects\shootergame\intermediate\build\win64\shootergameserver\inc\shootergame\shootergame.generated.1.cpp:10812]
ShooterGameServer.exe!<lambda_85910c60a060cfc6c91570d043df9c27>::eek:perator()() (0x00007ff7a0f8cbb2) + 0 bytes [f:\build\live311jenkins\projects\shootergame\source\shootergame\private\primalaistatebpbase.cpp:84]
ShooterGameServer.exe!UPrimalAIStateBPBase::ThrottledTickEvent<<lambda_85910c60a060cfc6c91570d043df9c27> >() (0x00007ff7a0f904b6) + 0 bytes [f:\build\live311jenkins\projects\shootergame\source\shootergame\classes\primalaistatebpbase.h:234]
ShooterGameServer.exe!UPrimalAIStateBPBase::OnTick() (0x00007ff7a0f8c9e8) + 0 bytes [f:\build\live311jenkins\projects\shootergame\source\shootergame\private\primalaistatebpbase.cpp:88]
ShooterGameServer.exe!APrimalDinoCharacter::Tick() (0x00007ff7a1143e1b) + 0 bytes [f:\build\live311jenkins\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:991]
ShooterGameServer.exe!AActor::TickActor() (0x00007ff7a2bc712e) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\engine\private\actor.cpp:779]
ShooterGameServer.exe!FActorTickFunction::ExecuteTick() (0x00007ff7a2bc58ea) + 30 bytes [f:\build\live311jenkins\engine\source\runtime\engine\private\actor.cpp:147]
ShooterGameServer.exe!FTickTaskManager::StartFrame() (0x00007ff7a2e5f125) + 41 bytes [f:\build\live311jenkins\engine\source\runtime\engine\private\ticktaskmanager.cpp:803]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff7a2d25069) + 64 bytes [f:\build\live311jenkins\engine\source\runtime\engine\private\leveltick.cpp:1196]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff7a2c91fb1) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\engine\private\gameengine.cpp:1173]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff7a0d8f0e2) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\launch\private\launchengineloop.cpp:2432]
ShooterGameServer.exe!GuardedMain() (0x00007ff7a0d8ae2c) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff7a0d9009a) + 5 bytes [f:\build\live311jenkins\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff7a0d901e9) + 8 bytes [f:\build\live311jenkins\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff7a3cf91c9) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffad6358364) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffad69ae851) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffad69ae851) + 0 bytes [UnknownFile:0]
慌瑳删灥楬慣整⁤捁潴⁲汐祡牥慐湷敔瑳䵟污彥彃㜱ര䰊獡⁴敒潭整䘠湵瑣潩汃敩瑮灓睡䵮湩杩湵楆敲塆਍
 

Lethal

Active member
Plugin Developer
Messages
198
Points
28
I am investigating a couple similar crash reports. I have not been able to reproduce the error on my test server yet.
 

Lethal

Active member
Plugin Developer
Messages
198
Points
28
Version 1.21 Somehow it cause Home & Safezone related crashing
I posted an update on my discord server which may fix this issue. I will push the release here once I can confirm it fixes someones crash issue.
 

thefernand

Member
Messages
100
Points
18
Problems with meks on extinction. Messing with damage/Levels, if not configured properly gives mek a lot of crafting times.
EDIT: MEK 51 Goes to level 131
Melee DMG was 756%+
 
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Lethal

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Plugin Developer
Messages
198
Points
28
For no 30 crafts needed to put all BP settings to 0, in config.json
You can added an entry for Meks getting more crafts. They are considered normal items by the game so they use the BPUses setting.

JSON:
        {
            "Item":"Blueprint'/Game/Extinction/CoreBlueprints/Items/PrimalItem_Spawner_Mek.PrimalItem_Spawner_Mek'",
            "BPUses":1
        },
 

Nyt

New member
Donators
Messages
6
Points
3
Can you add an exclusions feature? This is a really great plugin, but not if it disrupts custom recipes, notes, and more importantly, mods like Dino Storage v2 because the plugin is overwriting the custom description. It's currently a blocker from using the plugin on my servers. Thanks!

UPDATE: Another possible feature, is to only overwrite the descriptions of QUALITY ENABLED items (e.g. armor, saddles, weapons), rather than all items, most of which shouldn't require description modifications.

UPDATE #2: Can you add an option to modify the custom name with the BP crafts remaining suffix e.g. " (x5)" rather than the description? Maybe a setting that allowed Name, Description, BOTH?
 
Last edited:
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