Chat Icons 2.2

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cokll

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I started up a fresh server using the newest version uploaded to this site with the provided config, but I haven't been able to reproduce this.

Can you send me the list of plugins you're using and your config file for Chat Icons?

From your error, you had said "1.04 Fatal error!". Did you build the plugin from source or grab files from GitHub? I ask because the newest version uploaded to this site is 1.03, and the 1.04 version number hasn't been added to any release build yet.
GitHub building.
This is the only plug-in.
No test add Icon yet

Compiling environment:
Microsoft Visual Studio Professional 2017
VisualStudio.15.Release/15.8.4+28010.2026
 
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Just have a question for those of you using this that have their own custom mod icons. What size do the icons need to be for them to display correctly in chat without any issues.?
 
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Fatal error!



VERSION: 293.105
ShooterGameServer.exe!compress2() (0x00007ff6a098100b) + 0 bytes [UnknownFile:0]
ChatIcons.dll!UnknownFunction (0x00007ffc467cad9d) + 0 bytes [UnknownFile:0]
ChatIcons.dll!UnknownFunction (0x00007ffc467b8b77) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!AShooterPlayerController::ServerSendChatMessage_Implementation() (0x00007ff6a0e5b17c) + 25 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:7266]
VERSION.dll!UnknownFunction (0x00007ffc23da4d3c) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!AShooterPlayerController::execServerSendChatMessage() (0x00007ff6a12a9489) + 185 bytes [f:\build\trunk\projects\shootergame\source\shootergame\classes\shooterplayercontroller.h:113]
ShooterGameServer.exe!UFunction::Invoke() (0x00007ff6a164d3bc) + 6 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801]
ShooterGameServer.exe!UObject::processEvent() (0x00007ff6a167a1a3) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:923]
ShooterGameServer.exe!AActor::processEvent() (0x00007ff6a1a768d0) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\actor.cpp:627]
ShooterGameServer.exe!FObjectReplicator::ReceivedBunch_WrappedNet() (0x00007ff6a1b103d8) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\datareplication.cpp:989]
ShooterGameServer.exe!UActorChannel::processBunch() (0x00007ff6a1adf0aa) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\datachannel.cpp:1763]
ShooterGameServer.exe!UChannel::ReceivedSequencedBunch() (0x00007ff6a1ae130f) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\datachannel.cpp:248]
ShooterGameServer.exe!UChannel::ReceivedNextBunch() (0x00007ff6a1ae112e) + 11 bytes [f:\build\trunk\engine\source\runtime\engine\private\datachannel.cpp:533]
ShooterGameServer.exe!UChannel::ReceivedRawBunch() (0x00007ff6a1ae1262) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\datachannel.cpp:330]
ShooterGameServer.exe!UNetConnection::ReceivedPacket() (0x00007ff6a1be4765) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\netconnection.cpp:1164]
ShooterGameServer.exe!UNetConnection::ReceivedRawPacket() (0x00007ff6a1be4ad7) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\netconnection.cpp:621]
ShooterGameServer.exe!UIpNetDriver::TickDispatch() (0x00007ff6a1a43fcf) + 0 bytes [f:\build\trunk\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:182]
ShooterGameServer.exe!TBaseUObjectMethodDelegateInstance_OneParam<UNetDriver const ,void,float>::ExecuteIfSafe() (0x00007ff6a1bd0d9c) + 0 bytes [f:\build\trunk\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:533]
ShooterGameServer.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff6a1b91b09) + 14 bytes [f:\build\trunk\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1837]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff6a1bb987c) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\leveltick.cpp:1095]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff6a1b56748) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\gameengine.cpp:1166]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff6a0a5a89f) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
ShooterGameServer.exe!GuardedMain() (0x00007ff6a0a55c8c) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff6a0a55cda) + 5 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff6a0a5b6ea) + 17 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff6a294663d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffc5e7716ad) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffc60cf4629) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffc60cf4629) + 0 bytes [UnknownFile:0]
 

Zachar543

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Fatal error!



VERSION: 293.105
ShooterGameServer.exe!compress2() (0x00007ff6a098100b) + 0 bytes [UnknownFile:0]
ChatIcons.dll!UnknownFunction (0x00007ffc467cad9d) + 0 bytes [UnknownFile:0]
ChatIcons.dll!UnknownFunction (0x00007ffc467b8b77) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!AShooterPlayerController::ServerSendChatMessage_Implementation() (0x00007ff6a0e5b17c) + 25 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:7266]
VERSION.dll!UnknownFunction (0x00007ffc23da4d3c) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!AShooterPlayerController::execServerSendChatMessage() (0x00007ff6a12a9489) + 185 bytes [f:\build\trunk\projects\shootergame\source\shootergame\classes\shooterplayercontroller.h:113]
...
Hello,

Can you share the config file you were using when you got this error? Specifically all unique icons.
 

sirshaw

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Plugins don't working after 293.105, what should you to do: notify developer that he should replace

CLASS::StaticClass()

to
CLASS::GetPrivateStaticClass()

or

NativeCall<UClass*>(nullptr, "CLASSNAME.GetPrivateStaticClass")

this is what someone in a development discord has pinned to his support channel. dont know if relevant.
 
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