Atlas Permissions 1.6

No permission to download
Advertisement

Monetise Your Game Server

Want to monetise your ARK Server? Create your own webstore at tebex.io

Norlinri

New member
Messages
6
Likes
0
Points
1
Hey there,

Would anyone know why when I use any of the commands, nothing happens?

I think the plugin created my group ("VIP") because it appears in the database even though nothing seemed to have happened. But when I want to add someone to that group, the player is only in the default group, like normal?


Nevermind, it's working now but I don't know why! Still not showing anything with the listgroup command though.
 
Last edited:

patcher

Member
Donators
Messages
64
Likes
4
Points
8
@Michidu This plugin is also doing the same issue with the steam IDs and I believe its the cause for the Atlas shop crashing my server.
Capture.PNG
Crashstack:

Fatal error!



VERSION: 315.4
LootBoxesPlus.dll!UnknownFunction (0x00007ffc5859c947) + 0 bytes [UnknownFile:0]
AtlasShop.dll!AtlasShop::TimedRewards::RewardTimer() (0x00007ffc58b12817) + 0 bytes [d:\programs\ark\atlas\atlasshop\atlasshop\private\timedrewards.cpp:64]
VERSION.dll!AtlasApi::Hook_AGameState_DefaultTimer() (0x00007ffc5a1f5957) + 85 bytes [D:\Programs\Ark\ARK-Server-API\version\Core\Private\Atlas\HooksImpl.cpp:136]
ShooterGameServer.exe!FTimerManager::Tick() (0x00007ff733029b6a) + 0 bytes [c:\atlassvn\engine\source\runtime\engine\private\timermanager.cpp:1087]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff732ecc45d) + 0 bytes [c:\atlassvn\engine\source\runtime\engine\private\leveltick.cpp:1322]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff732e6c4c2) + 0 bytes [c:\atlassvn\engine\source\runtime\engine\private\gameengine.cpp:1319]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff7318c142f) + 0 bytes [c:\atlassvn\engine\source\runtime\launch\private\launchengineloop.cpp:2739]
ShooterGameServer.exe!GuardedMain() (0x00007ff7318bbcbd) + 0 bytes [c:\atlassvn\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff7318bbd1a) + 5 bytes [c:\atlassvn\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff7318c1daa) + 17 bytes [c:\atlassvn\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff733d9472d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffc68a9168d) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffc6ac754f4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffc6ac754f4) + 0 bytes [UnknownFile:0]
 

Visual

Member
Donators
Messages
69
Likes
13
Points
8
Just confirming that permissions is broken, few other plugins are getting the steam ID fine I think permissions may still be getting the session ID ?
 
Messages
1
Likes
0
Points
1
Yeah API got their update, it moved to the right place for the steam ID now the permissions isnt pointing to the right location it seems..
 

AtlasYet

New member
Messages
4
Likes
0
Points
1
The updated API seems to have a problem, and when the animal uses an active attack, it will cause the server to crash. Can you check it out, thank you?

Fatal error!



VERSION: 400.21
VERSION.dll!ArkApi::IApiUtils::GetSteamIdFromController() (0x00007ffb29ea2e51) + 160 bytes [D:\Programs\Ark\ARK-Server-API\version\Core\Public\Atlas\AtlasApiUtils.h:198]
Vip.dll!UnknownFunction (0x000000ba13ae169c) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!APrimalDinoCharacter::TakeDamage() (0x00007ff7e3f6f14c) + 0 bytes [c:\atlassvn\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:3154]
ShooterGameServer.exe!UGameplayStatics::ApplyPointDamage() (0x00007ff7e52adddf) + 0 bytes [c:\atlassvn\engine\source\runtime\engine\private\gameplaystatics.cpp:381]
ShooterGameServer.exe!APrimalDinoCharacter::DealDamage() (0x00007ff7e3f2ff01) + 242 bytes [c:\atlassvn\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:3497]
ShooterGameServer.exe!UPrimalAIStateDinoMeleeState::OnHitActor() (0x00007ff7e3e7770e) + 462 bytes [c:\atlassvn\projects\shootergame\source\shootergame\private\primalaistatedinomeleestate.cpp:189]
ShooterGameServer.exe!UPrimalAIStateDinoMeleeState::DoMeleeAttackTrace() (0x00007ff7e3e760e1) + 0 bytes [c:\atlassvn\projects\shootergame\source\shootergame\private\primalaistatedinomeleestate.cpp:285]
ShooterGameServer.exe!UPrimalAIStateDinoMeleeState::TickAnimationState() (0x00007ff7e3e77f7c) + 14 bytes [c:\atlassvn\projects\shootergame\source\shootergame\private\primalaistatedinomeleestate.cpp:250]
ShooterGameServer.exe!APrimalDinoCharacter::AnimNotifyCustomState_Tick() (0x00007ff7e3f218ac) + 0 bytes [c:\atlassvn\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:3390]
ShooterGameServer.exe!UAnimNotifyState_Custom::Received_NotifyTick() (0x00007ff7e3d3d57c) + 0 bytes [c:\atlassvn\projects\shootergame\source\shootergame\private\animnotifystate_custom.cpp:26]
ShooterGameServer.exe!UAnimInstance::TriggerAnimNotifies() (0x00007ff7e5556f61) + 0 bytes [c:\atlassvn\engine\source\runtime\engine\private\animation\animinstance.cpp:1315]
ShooterGameServer.exe!UAnimInstance::UpdateAnimation() (0x00007ff7e5557654) + 0 bytes [c:\atlassvn\engine\source\runtime\engine\private\animation\animinstance.cpp:466]
ShooterGameServer.exe!USkeletalMeshComponent::TickPose() (0x00007ff7e541ac5f) + 38 bytes [c:\atlassvn\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:794]
ShooterGameServer.exe!USkinnedMeshComponent::TickComponent() (0x00007ff7e5446b8c) + 0 bytes [c:\atlassvn\engine\source\runtime\engine\private\skinnedmeshcomponent.cpp:338]
ShooterGameServer.exe!USkeletalMeshComponent::TickComponentInternal() (0x00007ff7e541ab70) + 0 bytes [c:\atlassvn\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:851]
ShooterGameServer.exe!USkeletalMeshComponent::TickComponent() (0x00007ff7e541a959) + 0 bytes [c:\atlassvn\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:2505]
ShooterGameServer.exe!UActorComponent::ConditionalTickComponent() (0x00007ff7e51e3aa0) + 22 bytes [c:\atlassvn\engine\source\runtime\engine\private\actorcomponent.cpp:1018]
ShooterGameServer.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff7e547e8f6) + 31 bytes [c:\atlassvn\engine\source\runtime\core\public\async\taskgraphinterfaces.h:874]
ShooterGameServer.exe!FNamedTaskThread::processTasksNamedThread() (0x00007ff7e4cee77d) + 0 bytes [c:\atlassvn\engine\source\runtime\core\private\async\taskgraph.cpp:942]
ShooterGameServer.exe!FNamedTaskThread::processTasksUntilQuit() (0x00007ff7e4cee88e) + 0 bytes [c:\atlassvn\engine\source\runtime\core\private\async\taskgraph.cpp:683]
ShooterGameServer.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff7e4cf8209) + 0 bytes [c:\atlassvn\engine\source\runtime\core\private\async\taskgraph.cpp:1785]
ShooterGameServer.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff7e54931c5) + 0 bytes [c:\atlassvn\engine\source\runtime\engine\private\ticktaskmanager.cpp:205]
ShooterGameServer.exe!FTickTaskManager::RunTickGroup() (0x00007ff7e54971a2) + 0 bytes [c:\atlassvn\engine\source\runtime\engine\private\ticktaskmanager.cpp:999]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff7e533bb84) + 0 bytes [c:\atlassvn\engine\source\runtime\engine\private\leveltick.cpp:1254]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff7e52dc2e2) + 0 bytes [c:\atlassvn\engine\source\runtime\engine\private\gameengine.cpp:1319]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff7e3d30dcf) + 0 bytes [c:\atlassvn\engine\source\runtime\launch\private\launchengineloop.cpp:2739]
ShooterGameServer.exe!GuardedMain() (0x00007ff7e3d2b95d) + 0 bytes [c:\atlassvn\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff7e3d2b9ba) + 5 bytes [c:\atlassvn\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff7e3d3174a) + 17 bytes [c:\atlassvn\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff7e620479d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffb406413f2) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffb427254f4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffb427254f4) + 0 bytes [UnknownFile:0]
 
Messages
2
Likes
0
Points
1
Im also getting errors, i have the default config as i just need the plugin to run Advanced Chat.

I get this on boot up:

10/10/19 15:04 [API][warning] (API::pluginManager::LoadAllPlugins) Failed to load plugin - Permissions
Error code: 126

EDIT: Fixed by reinstalling C++ Redist
 
Last edited:
Messages
2
Likes
0
Points
1
Im getting crashes now when new players join for some reason. Works ok with plugins removed.

LowLevelFatalError [File:C:\AtlasSVN\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 51]
Ran out of memory allocating 18446744069430865920 bytes with alignment 0


VERSION: 400.21
KERNELBASE.dll!UnknownFunction (0x00007ffd2a79a388) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!FOutputDeviceWindowsError::Serialize() (0x00007ff680762803) + 0 bytes [c:\atlassvn\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
ShooterGameServer.exe!FError::LowLevelFatal() (0x00007ff68073a006) + 0 bytes [c:\atlassvn\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGameServer.exe!FGenericPlatformMemory::OnOutOfMemory() (0x00007ff6806cbf93) + 0 bytes [c:\atlassvn\engine\source\runtime\core\private\genericplatform\genericplatformmemory.cpp:52]
ShooterGameServer.exe!FMallocBinned::Malloc() (0x00007ff680756553) + 0 bytes [c:\atlassvn\engine\source\runtime\core\public\hal\mallocbinned.h:996]
Permissions.dll!FMemory::Realloc() (0x00007ffcfcd0e3f6) + 37 bytes [D:\Programs\Ark\ARK-Server-API\version\Core\Public\API\UE\HAL\UnrealMemory.h:109]
Permissions.dll!TArray<wchar_t,FDefaultAllocator>::ResizeForCopy() (0x00007ffcfcd121ac) + 23 bytes [D:\Programs\Ark\ARK-Server-API\version\Core\Public\API\UE\Containers\TArray.h:2067]
Permissions.dll!ArkApi::IApiUtils::GetSteamIdFromController() (0x00007ffcfcd0f016) + 55 bytes [D:\Programs\Ark\ARK-Server-API\version\Core\Public\Atlas\AtlasApiUtils.h:200]
Permissions.dll!Permissions::Hooks::Hook_AShooterGameMode_HandleNewPlayer() (0x00007ffcfcd12ace) + 0 bytes [D:\Programs\Ark\Plugins\Permissions\Permissions\Private\Hooks.cpp:17]
ShooterGameServer.exe!AShooterGameMode::execHandleNewPlayer() (0x00007ff6802801b4) + 308 bytes [c:\atlassvn\projects\shootergame\source\shootergame\classes\shootergamemode.h:372]
ShooterGameServer.exe!UFunction::Invoke() (0x00007ff68078974e) + 19 bytes [c:\atlassvn\engine\source\runtime\coreuobject\private\uobject\class.cpp:3916]
ShooterGameServer.exe!UObject::processEvent() (0x00007ff6807c9e8c) + 0 bytes [c:\atlassvn\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGameServer.exe!AActor::processEvent() (0x00007ff680bd79a0) + 0 bytes [c:\atlassvn\engine\source\runtime\engine\private\actor.cpp:638]
ShooterGameServer.exe!AShooterGameMode::HandleNewPlayer() (0x00007ff67ffdbadb) + 0 bytes [c:\atlassvn\projects\shootergame\intermediate\build\win64\shootergameserver\inc\shootergame\shootergame.generated.1.cpp:16510]
ShooterGameServer.exe!AShooterGameMode::StartNewShooterPlayer() (0x00007ff67fc9d168) + 19 bytes [c:\atlassvn\projects\shootergame\source\shootergame\private\shootergamemode.cpp:4048]
ShooterGameServer.exe!AShooterGameMode::StartNewPlayer() (0x00007ff67fc9c5d3) + 45 bytes [c:\atlassvn\projects\shootergame\source\shootergame\private\shootergamemode.cpp:3828]
ShooterGameServer.exe!AGameMode::postLogin() (0x00007ff680cacc0c) + 0 bytes [c:\atlassvn\engine\source\runtime\engine\private\gamemode.cpp:239]
ShooterGameServer.exe!AShooterGameMode::postLogin() (0x00007ff67fc8404f) + 0 bytes [c:\atlassvn\projects\shootergame\source\shootergame\private\shootergamemode.cpp:3225]
ShooterGameServer.exe!UWorld::SpawnPlayActor() (0x00007ff680d18e93) + 0 bytes [c:\atlassvn\engine\source\runtime\engine\private\levelactor.cpp:633]
ShooterGameServer.exe!UWorld::NotifyControlMessage() (0x00007ff680e9ef36) + 56 bytes [c:\atlassvn\engine\source\runtime\engine\private\world.cpp:4427]
ShooterGameServer.exe!UControlChannel::ReceivedBunch() (0x00007ff680c45007) + 0 bytes [c:\atlassvn\engine\source\runtime\engine\private\datachannel.cpp:1122]
ShooterGameServer.exe!UChannel::ReceivedSequencedBunch() (0x00007ff680c459cf) + 0 bytes [c:\atlassvn\engine\source\runtime\engine\private\datachannel.cpp:255]
ShooterGameServer.exe!UChannel::ReceivedNextBunch() (0x00007ff680c457d6) + 11 bytes [c:\atlassvn\engine\source\runtime\engine\private\datachannel.cpp:567]
ShooterGameServer.exe!UChannel::ReceivedRawBunch() (0x00007ff680c45923) + 0 bytes [c:\atlassvn\engine\source\runtime\engine\private\datachannel.cpp:347]
ShooterGameServer.exe!UNetConnection::ReceivedPacket() (0x00007ff680d43376) + 0 bytes [c:\atlassvn\engine\source\runtime\engine\private\netconnection.cpp:1343]
ShooterGameServer.exe!UNetConnection::ReceivedRawPacket() (0x00007ff680d43b93) + 12 bytes [c:\atlassvn\engine\source\runtime\engine\private\netconnection.cpp:777]
ShooterGameServer.exe!UIpNetDriver::TickDispatch() (0x00007ff680ba8096) + 0 bytes [c:\atlassvn\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:279]
ShooterGameServer.exe!TBaseUObjectMethodDelegateInstance_OneParam<APrimalCharacter,void,float>::ExecuteIfSafe() (0x00007ff67f882aec) + 0 bytes [c:\atlassvn\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:555]
ShooterGameServer.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff680cf8449) + 14 bytes [c:\atlassvn\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1871]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff680d1b51f) + 0 bytes [c:\atlassvn\engine\source\runtime\engine\private\leveltick.cpp:1110]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff680cbc2e2) + 0 bytes [c:\atlassvn\engine\source\runtime\engine\private\gameengine.cpp:1319]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff67f710dcf) + 0 bytes [c:\atlassvn\engine\source\runtime\launch\private\launchengineloop.cpp:2739]
ShooterGameServer.exe!GuardedMain() (0x00007ff67f70b95d) + 0 bytes [c:\atlassvn\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff67f70b9ba) + 5 bytes [c:\atlassvn\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff67f71174a) + 17 bytes [c:\atlassvn\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff681be479d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffd2af84034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffd2daf3691) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffd2daf3691) + 0 bytes [UnknownFile:0]
 
Top