AntiFamilysharing 1.3

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nano_v92

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Not working on windows server 2016, no errors at all, just doesnt kick players on family shared accounts, any solutions? server version 18.15
 

WETBATMAN

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We're pulling this plugin off our servers at this time. It worked great for the first few weeks! If anyone knows how to fix this, please let me know!
you probably hit your max request limit for steam API, try to have different API keys for each server, or make half of them have a different API key. something like that.
 
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VERSION: 295.101
ShooterGameServer.exe!AShooterGameMode::GetNumDinosOnTeam() (0x00007ff645ee4930) + 0 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\shootergamemode.cpp:7018]
ShooterGameServer.exe!AShooterGameMode::GetPlayerDataFor() (0x00007ff645ec6721) + 11 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\shootergamemode.cpp:3418]
ShooterGameServer.exe!AShooterGameMode::StartNewShooterPlayer() (0x00007ff645ebe73b) + 94 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2508]
AntiFamilysharing.dll!Hook_AShooterGameMode_StartNewShooterPlayer() (0x00007ffadbf185f6) + 0 bytes [c:\users\adriangaming\source\repos\antifamilysharing_api_3_0\antifamilysharing_api_3_0\antifamilysharing.cpp:76]
ShooterGameServer.exe!AShooterGameMode::StartNewPlayer() (0x00007ff645ebdf24) + 43 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2431]
ShooterGameServer.exe!AGameMode::postLogin() (0x00007ff646edcc4d) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\gamemode.cpp:239]
ShooterGameServer.exe!AShooterGameMode::postLogin() (0x00007ff645ebb243) + 0 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\shootergamemode.cpp:1975]
ShooterGameServer.exe!UWorld::SpawnPlayActor() (0x00007ff646f747a5) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\levelactor.cpp:630]
ShooterGameServer.exe!UWorld::NotifyControlMessage() (0x00007ff6471064fe) + 55 bytes [f:\build\trunk\engine\source\runtime\engine\private\world.cpp:4160]
ShooterGameServer.exe!UControlChannel::ReceivedBunch() (0x00007ff646e904a9) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\datachannel.cpp:1057]
ShooterGameServer.exe!UChannel::ReceivedNextBunch() (0x00007ff646e8f1e8) + 21 bytes [f:\build\trunk\engine\source\runtime\engine\private\datachannel.cpp:533]
ShooterGameServer.exe!UChannel::ReceivedRawBunch() (0x00007ff646e8edab) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\datachannel.cpp:330]
ShooterGameServer.exe!UNetConnection::ReceivedPacket() (0x00007ff646fa106d) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\netconnection.cpp:1164]
ShooterGameServer.exe!UNetConnection::ReceivedRawPacket() (0x00007ff646f9ff33) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\netconnection.cpp:621]
ShooterGameServer.exe!UIpNetDriver::TickDispatch() (0x00007ff646dcc9f4) + 24 bytes [f:\build\trunk\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:454]
ShooterGameServer.exe!TBaseUObjectMethodDelegateInstance_OneParam<APrimalCharacter,void,float>::ExecuteIfSafe() (0x00007ff645be9e89) + 0 bytes [f:\build\trunk\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:533]
ShooterGameServer.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff646f838a9) + 14 bytes [f:\build\trunk\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1837]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff646f7be2a) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\leveltick.cpp:1095]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff646eda13f) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\gameengine.cpp:1170]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff645acd08c) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
ShooterGameServer.exe!GuardedMain() (0x00007ff645ac89ec) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff645ace0da) + 5 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff645ace210) + 8 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff647f01311) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffae85b7e94) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffaeacba251) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffaeacba251) + 0 bytes [UnknownFile:0]
慌瑳删灥楬慣整⁤捁潴⁲䕁䙟物健来獡獵䍟慨慲瑣牥䉟彐彃㌶਍慌瑳删浥瑯⁥畆据楴湯䌠楬湥䅴正潇摯潍敶਍
please help
 
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