Sorry, I meant to elaborate earlier, but we're doing a ton of interviews. :D
We know how to use plugins. We added a group called Events. We used a command like this:
Permissions.Grant Events Cheat.InfiniteStats (or gcm, ghost, fly, etc... we tried a few)
Assigned Events to an events person...
Yeah, we tried multiple times to use this plugin, and we couldn't implement it in the middle of a season either. We can't even run it on a new map, come to think of it (lags our servers, wipes bases). Too bad, this is like one of those plugins that would make my dreams come true!
Yeah we had that same issue, but the plugin was updated to add Mid-Season support a few months ago, so we attempted to try the plugin once again on our no-wipe pve cluster.
But for new seasons, on very populated maps, it works fine for you? I had someone that told me it still hits 255 ping...
That small list of plugins seems to be fine, so I don't think it's Tebex. I will keep you all updated today if there's any crashes, we took quite a few plugins out. It has to be something changed this week though, we didn't have any crashes before this latest api update.
Wow, that's a lot of...
Ok I have relaunched with the following mods, will update if our PvE NA Extinction map crashes at all.
Ark Api 3.1
Anyway, we avoided the crashes from when this thread first started, but now we are having a very rough week, with all our maps crashing. I'm going to be severely cutting back on plugins and seeing if that helps the stability for now.
I haven't been doing this for as long as some of you, but...
Ok now we're getting this on a brand new map, I already took off most plugins. I've never seen so many consecutive crashes.
VERSION.dll!ArkApi::Hook_AGameState_DefaultTimer() (0x00007ffe18e84253) + 65 bytes...
Does anyone here experience extreme lag when implementing this on a new map? We have been using AutoDecay for almost a few weeks, and just started adding it to more populated maps, and it has rendered those maps absolutely unplayable for a full 30 minutes before we have to restart the map.