Ok the reason why it fails is because it tries to open the config of the Atlas route. I was able to do my compilation by removing the "if" "else" that define whether it is Ark or Atlas. I hope that the solutions soon so that everyone can enjoy this plugin ;)
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Hi @Michidu, I have detected the following error:
01/29/19 21:14 [Permission][error] (d:\programs\ark\plugins\permissions\permissions\private\hooks.cpp Permissions::Hooks::Hook_AShooterGameMode_HandleNewPlayer) Couldn't add player
I use mysql and customize the name of the tables, but I do not...
What seems best to you, is your plugin hehe. The bad thing is that there would be equal records in both tables, of the players that play both games. I suppose that before or after you will share the source code, I will manage ;)
I can think of a simple idea. Would it be possible to add a boolean field indicating whether the player is from ark or not, and another to indicate if it is from atlas? I think I would know how to do it but since there is no source code for the atlas plugins, my actions are somewhat limited...
You would have to make your own compilation by modifying the entry of each console command and RCON, and that compilation will use it only for one of the languages. This way you will not step on an arkshop with another when you launch a command by RCON. The source code is available in github, it...
I can think of something that could greatly facilitate the development of mods. Every time there are more mods that use database, and each one has its method of connection to it. Could not this be centralized by making the connectivity from the Ark Server API itself?
In this way, in the mods you...
I can think of a pretty useful command. It would be a command to destroy all the structures of the same model of your choice. For example: destroystructuremodel SleepingBag_C, destroystructuremodel AutoTurret_Tranq_C, destroystructuremodel WoodChair_C... There is always some mod that integrates...