[Event] DeathMatch

[Event] DeathMatch 2.6

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added stat modifiers to armour / items
added server log when players win
now player buffs are cleared on teleport to event
added a exception to command filter for admins
fixed a bug where anything below 3 equipment sets in config would cause a bug and give none
fixed 2 crash's
Built with Server Api 3.2
added pdb for better crash stacks
possibly patched a crash
  • Added schedules you can now schedule events along side random started ones Event Names ("Deathmatch" or "Team Deathmatch")
  • Events will now run in order ie Deathmatch than Tdm
  • First weapon is now auto equipted
  • Ranged weapons are now loaded with a full clip
  • Stopped dinos that are carried being teleported with the player
  • Fixed a bug where a player got teleported to the event even if player requirement was not met it only happened if someone got filtered from the queue due to teleport conditions not met
  • Fixed commands being executed in events
  • Added command whitelist for ones that can be executed during events
  • Fixed config names now i remove _P from map names that have it
Automatically equip amour and items
Fixed players not teleporting to event
Fixed players getting equipment in cases where they were not teleported
You now get ejected from dinosaurs for event teleport's
Fixed a bug where player inputs would remain disabled
Potentially fixed the players that do not get teleported to the event, They should now be excluded from the event
Likes: Foppa
1.1
added /emreload - reloads event manager config
Added option to enable event to run when server is started or not Added option to toggle auto event if false you have to start events manually Fixed a memory leak on unloading the event dll (using plugins.unload console command)

1.3
Players in event kill fix
TDM support added (will be a later release)

1.4
Players in queue damage fix
Players outside the event damage fix

1.5
Config changes to both events and event manager (Require's new config)
had to rename AAEventManager Folder to AZEventManager
fixed death issues that kept event running (suicides)
added option to enable a entry fee by Ark shop points
so shop plugin loads first
/tpos will now dump positions in json format in AZEventManager/PosDump.txt
so you can run around typing that to get your position array filled
ark shop reward points implemented
MovementSpeedAddon - change this value higher to make movement speed faster (untested)

1.6
Exploit fix sitting in a chair used to stop you teleporting to the event arena and you still got items
Exploit fix once being knocked out and killed in the event after being teleported back you could no longer be knocked out till you respawned.
Bug fix sometimes you would get teleported out of the event with broken bones but with full hp
Added check to see if player is carrying a passagener - cancels telepot to event
Added check to see if player is being carried - cancels telepot to event
Added check to see if player is being dragged - cancels telepot to event
Added check to see if player is grappling another player - cancels telepot to event
Added check to see if player is immoblized - cancels telepot to event
Added check to see if player is being dragged by dino - cancels telepot to event

1.7
fixed a bug sometimes when standing on a raft it would not teleport you, make you to update your positions using /tpos again because its now with 6 decimal places seems to of fixed it for me

1.8
ShopRewards was giving rewards while people are in a event there is now a check if the attacker is in the event shoprewards wont be used. when in the event queue and you have entry fee on you could type /join again and get charged
players not being able to join queue should be fixed (typo from 1.8 fix)

1.9
ShopRewards was giving rewards while people are in a event there is now a check if the attacker is in the event shoprewards wont be used (use Shop Rewards folder from within EventManager to apply this fix).
when in the event queue and you have entry fee on you could type /join again and get charged
players not being able to join queue fixed (typo from 1.8 fix)

2.0
Fixed laggy movement speed
Randomised non recurring equipment selection
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