Atlas Server Manager (Discontinued Source available)

Atlas Server Manager (Discontinued Source available) 4.4

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Atlas Server Manager


this tool is capable of monitoring / booting your atlas servers and also has automated update checking also capable of warning the online members many times about the update taking place, with a final 30 second warning that the servers are getting updated.

Download Microsoft .NET Framework 4.5 - Comes with windows Vista - 10 | Server 2012 - 2016

Rcon Issues?:
try setting RCON IP in all your servers to and make sure in the ServerGrid.json no ports are being used by SeamlessData Port example use a rcon port range around 32001 and up

Place next to Shootergame folder and then launch, then right click the row and click servers then add


Automatically boot offline servers
Ability to automatically update servers
Automatically messages every online the server with a 30 minute warning prior to the update with several more later on
Automatic port forwarding added using UPNP make sure UPNP is enabled at your router if you want to do this, It's untested but should work
Rcon command any or all servers
Query's servers to make sure they are still running
Shows how many players are online
Total players is listed in the title
Able to be closed and reopened and it can track previously launched server instances.
Ability to download the full server files
Ability to check Server & Query port is open
if Game Port is offline manager attempts to run save world before restarting the inaccessible server
Added dns resolving remember to enable nat loop back if you want to put your server ip as a dns with dynamic ip address
Ability to update Server grid with the ip resolved from a dns only useful for anyone with dynamic ip address
Easy configuration


First release
Last update
4.39 star(s) 23 ratings

More resources from OwnProx

Latest updates

  1. Atlas Server Manager 4.4

    Removed popup message box saying update version Fixed The request was aborted: Could not create...
  2. Atlas Server Manager 4.3

    Fixed auto update steamcmd was returning the wrong build id thus not pushing a update i have now...
  3. Atlas Server Manager 4.2

    Fixed a bug with updating.

Latest reviews

Invaluable tool! Using to run Kingdom's End server 6x6 grid.
Only issue I've had is it only detects a maximum of 32 threads for affinity - meaning the 56 thread server I'm running only uses 16 of it's cores without manually adjusting the affinity each time the instances launch.
@LinearBurn - The clues are in those first two errors at the top of your post. Something about your game and query ports must be wrong
\src\clientdll\gameserver.cpp (684) : Assertion Failed: usGamePort != usQueryPort
\src\clientdll\gameserver.cpp (684) : Assertion Failed: usGamePort != usQueryPort
Setting breakpad minidump AppID = 834910
[2019.02.08-01.46.58:970][ 0]LogMemory: Platform Memory Stats for WindowsServer
[2019.02.08-01.46.58:970][ 0]LogMemory: Process Physical Memory: 56.93 MB used, 56.93 MB peak
[2019.02.08-01.46.58:970][ 0]LogMemory: Process Virtual Memory: 46.99 MB used, 47.12 MB peak
[2019.02.08-01.46.58:970][ 0]LogMemory: Physical Memory: 20667.16 MB used, 32759.17 MB total
[2019.02.08-01.46.58:970][ 0]LogMemory: Virtual Memory: 321.86 MB used, 134217728.00 MB total
[2019.02.08-01.46.59:600][ 0]ATLAS Version: 18.5 (Rev. 107965)
[2019.02.08-01.46.59:600][ 0]PID: 10296
[2019.02.08-01.47.36:154][ 0]Primal Game Data Took 35.02 seconds
[2019.02.08-01.47.41:683][ 0]SteamSocketsOpenSource: gethostname failed ()
[2019.02.08-01.47.41:683][ 0]gethostbyname failed ()
[2019.02.08-01.47.46:494][ 0]Network range scales set to: 48 start, 77 end, 0.440000 endscale
[2019.02.08-01.47.49:410][ 0]Server: "Atlas_D4" has successfully started!
[2019.02.08-01.47.50:467][ 0]Commandline: "Ocean?ServerX=3?ServerY=3?Port=57576?QueryPort=5776?AltSaveDirectoryName=33?MaxPlayers=150?ReservedPlayerSlots=50?ServerAdminPassword=********?ServerCrosshair=false?AllowThirdPersonPlayer=false?MapPlayerLocation=false?serverPVE=true?RCONEnabled=true?RCONPort=28015?EnablePvPGamma=false?AllowAnyoneBabyImprintCuddle=false?ShowFloatingDamageText=False?SeamlessIP=**********" -game -server -log -NoCrashDialog -NoBattlEye
[2019.02.08-01.47.50:468][ 0]Full Startup: 54.87 seconds (BP compile: 0.00 seconds)
[2019.02.08-01.47.50:468][ 0]Number of cores 12
[2019.02.08-01.47.54:771][ 2]Finished start-up log processing

Any idea why i cant connect to the server?
This tool is not great for the 9x9 I run, I need the ability to import my .bat file to set it up. It would be 5/5 stars if i could do that. Also, I dont know how this would work with symbolic links, or if it can to begin with.
The server manger is really a great program. We use it to manage our 3x3 cluster.
I noticed 2 bugs in the current version 4.4
- All servers are started automatically at program start, although the option is deactivated
- Delay starting of single servers does not work either, because all servers are started imediately

Keep up the good work!
MOST EXCELLENT!! Done Yourself a Great Job..
Great program. He runs very well on my multiple servers.
I had no problem plugging the info into the program and starting up my servers, The auto update thing is not needed for us as we want to be able to filter which updates make it to the players as there have been a few that were rough like the SoTD rapid fire, want to make sure there are no bad bugs before installing. Would love to see mod support as it is now a thing and maybe a discord thing to tell discord server status. Thank you for all your hard work myself and the rest of our community salute you my friend!
Fantastic program, does exactly what's needed, and does it well.

Feature Requests :-

Allow list sorting, ie list servers by name. I run a 9x9 and B2 is the Home server, so I created that one first then B1 and B2, resulting in that my list displays in a weird order.

Options to open each servers ini files from within the tool, perhaps allowing the user to choose their own editing tool rather than create a bespoke one. Or an option to open each servers save folder.

Is there anyway to stop the graphical update flicker? I have my server screen set up so that I can monitor things whilst playing, but sometimes the constant flickering gets annoying.

Only issues I've had:-

the auto updater doesn't work consistently, but I think that's user (me) error.

Sometimes it seems to close for no reason, but it doesn't do it as much as it did.

On starting the program it auto starts all the servers, even with the option to auto start stooped servers turned off.

Really useful, makes it so easy to keep track of many instances