Hello! I’m new to the Plugin side of ark servers and was wondering if I could get the invite to the discord and if there was more presets that I can build off
Where do you add these files? I need help
You can send your issues here. Some of us are monitoring the thread and try to help users.Ok for the last couple of Day the shop has been eating itself causing my server to crash. Everything is prefect and for some reason everyday i have something diffrent in the shop that crashes me . Where do i go to get answers about these plugins ?
Already done it, but the next issue is that both plugins wont work. And my server is hosted by Serverblend not from my pcRedownload permissions plugin from the plugin page, and use MySQL, I believe there might be an issue currently with SQLite in Permissions. That's also how you share points.
like when i type the mysql info and all that thing, and change the permissions to sqlite, restar the server and both plugins arent working. or if i dont change anything with the mysql, the arkshop is working but players wont get any points, and with the command /groups from permissions. the Default group wont show upHow they don't work? Could you explain?
The shop keeps the file open to log purchases, so running off 1 installation, PvP and PvE where you have more than 1 server per map, then it's the issue. Try splitting PvP and PvE into their own install dirs, at the very mininal.So i have a 14 map cluster as of this week.
I added 4 new maps.. 2 of switch are doubles of existing maps.
So i have Theisland PVP and a TheIsland PVE and i have a Gen 2 PvP and a Gen 2 PvE
the 2 PVE maps where added this week, the PVP maps have been up for a long time.
If i try to use any /buy or /kit command on the PVE maps it seems to make the server instant CRASH.
my guess... the PVP map someone used a /buy command and the shop opened and locked the log file to itself.... so preventing the PVE map to use the same log file... seeing how the file names for the logs use the map name. i see a possible conflic here.
My 14 maps run off the same game installation folder. all the maps use the same config file. so they also all used the same log file...
how do i fix my issues. ive been looking all over to see if anyone else has this issue... have not seen anyone.... yet.
So all my 14 maps work... but the second you try /buy anything
i think the following is a crash report for this errror but im not 100% sure.
ArkShop.dll!spdlog::logger::log<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >() (0x00007ffe15492d2d) + 0 bytes [d:\programs\ark\ark-server-api\version\core\public\logger\spdlog\details\logger_impl.h:111]
ArkShop.dll!ArkShop::Store::Buy() (0x00007ffe15526c53) + 135 bytes [d:\programs\ark\plugins\arkshop\arkshop\private\store.cpp:327]
ArkShop.dll!ArkShop::Store::ChatBuy() (0x00007ffe15526f56) + 0 bytes [d:\programs\ark\plugins\arkshop\arkshop\private\store.cpp:364]
VERSION.dll!ArkApi::Commands::CheckCommands<ArkApi::Commands::Command<void __cdecl(AShooterPlayerController *,FString *,enum EChatSendMode::Type)>,AShooterPlayerController * &,FString * &,enum EChatSendMode::Type &>() (0x00007ffe19f76786) + 84 bytes [C:\Users\Adrian\Desktop\Programmierung\LIBRARIES\C++\ARK-Server-API-master\version\Core\Private\Commands.h:115]
VERSION.dll!ArkApi::Hook_AShooterPlayerController_ServerSendChatMessage_Impl() (0x00007ffe19f73a63) + 0 bytes [C:\Users\Adrian\Desktop\Programmierung\LIBRARIES\C++\ARK-Server-API-master\version\Core\Private\Ark\HooksImpl.cpp:107]
KalsCrossChat.dll!UnknownFunction (0x00007ffe14e0e236) + 0 bytes [UnknownFile:0]
PvPCooldowns.dll!UnknownFunction (0x00007ffe11ad2759) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!AShooterPlayerController::execServerSendChatMessage() (0x00007ff6fc0b7a30) + 192 bytes [f:\build\summerbash2021\projects\shootergame\source\shootergame\classes\shooterplayercontroller.h:323]
ShooterGameServer.exe!UFunction::Invoke() (0x00007ff6fc7ec25e) + 19 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\class.cpp:3822]
ShooterGameServer.exe!UObject:rocessEvent() (0x00007ff6fc81661c) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGameServer.exe!AActor:rocessEvent() (0x00007ff6fcc3ec80) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\engine\private\actor.cpp:647]
ShooterGameServer.exe!FObjectReplicator::ReceivedBunch_WrappedNet() (0x00007ff6fcce2816) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\engine\private\datareplication.cpp:1055]
ShooterGameServer.exe!UActorChannel:rocessBunch() (0x00007ff6fccaaadf) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\engine\private\datachannel.cpp:1812]
ShooterGameServer.exe!UActorChannel::ReceivedBunch() (0x00007ff6fccab505) + 11 bytes [f:\build\summerbash2021\engine\source\runtime\engine\private\datachannel.cpp:1707]
ShooterGameServer.exe!UChannel::ReceivedSequencedBunch() (0x00007ff6fccaca1f) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\engine\private\datachannel.cpp:248]
ShooterGameServer.exe!UChannel::ReceivedNextBunch() (0x00007ff6fccac826) + 11 bytes [f:\build\summerbash2021\engine\source\runtime\engine\private\datachannel.cpp:533]
ShooterGameServer.exe!UChannel::ReceivedRawBunch() (0x00007ff6fccac973) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\engine\private\datachannel.cpp:330]
ShooterGameServer.exe!UNetConnection::ReceivedPacket() (0x00007ff6fcdb711a) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\engine\private\netconnection.cpp:1246]
ShooterGameServer.exe!UNetConnection::ReceivedRawPacket() (0x00007ff6fcdb771a) + 12 bytes [f:\build\summerbash2021\engine\source\runtime\engine\private\netconnection.cpp:658]
ShooterGameServer.exe!UIpNetDriver::TickDispatch() (0x00007ff6fcc0dd86) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:184]
ShooterGameServer.exe!TBaseUObjectMethodDelegateInstance_OneParam<APlayerController,void,float>::ExecuteIfSafe() (0x00007ff6fcddd2ec) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:555]
ShooterGameServer.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff6fcd67599) + 14 bytes [f:\build\summerbash2021\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1871]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff6fcd8e102) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\engine\private\leveltick.cpp:1101]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff6fcd296ff) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\engine\private\gameengine.cpp:1183]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff6fabe81ac) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\launch\private\launchengineloop.cpp:2441]
ShooterGameServer.exe!GuardedMain() (0x00007ff6fabe4c2d) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff6fabe4c8a) + 5 bytes [f:\build\summerbash2021\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff6fabe881c) + 17 bytes [f:\build\summerbash2021\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff6fdbf073d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffe3e957bd4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffe3ff4ce51) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffe3ff4ce51) + 0 bytes [UnknownFile:0]
would i still be able to cluster them?The shop keeps the file open to log purchases, so running off 1 installation, PvP and PvE where you have more than 1 server per map, then it's the issue. Try splitting PvP and PvE into their own install dirs, at the very mininal.