Solved server crash?

Messages
324
Points
18
what happen?server crash?What's the reason?





F a t a l e r r o r !



V E R S I O N : 2 7 9 . 2 8 2
S h o o t e r G a m e S e r v e r . e x e ! F H a n g T h r e a d W a t c h e r : : H a n g e D e t e c t e d ( ) ( 0 x 0 0 0 0 0 0 0 1 4 0 4 6 0 a c 0 ) + 0 b y t e s [ d : \ b u i l d \ p c \ e n g i n e \ s o u r c e \ r u n t i m e \ e n g i n e \ p r i v a t e \ g a m e e n g i n e . c p p : 1 6 9 ]
S h o o t e r G a m e S e r v e r . e x e ! F H a n g T h r e a d W a t c h e r : : R u n ( ) ( 0 x 0 0 0 0 0 0 0 1 4 0 4 6 0 a 0 c ) + 0 b y t e s [ d : \ b u i l d \ p c \ e n g i n e \ s o u r c e \ r u n t i m e \ e n g i n e \ p r i v a t e \ g a m e e n g i n e . c p p : 1 3 3 ]
S h o o t e r G a m e S e r v e r . e x e ! F R u n n a b l e T h r e a d W i n : : R u n ( ) ( 0 x 0 0 0 0 0 0 0 1 3 f e c 9 b a f ) + 0 b y t e s [ d : \ b u i l d \ p c \ e n g i n e \ s o u r c e \ r u n t i m e \ c o r e \ p r i v a t e \ w i n d o w s \ w i n d o w s r u n n a b l e t h r e a d . c p p : 7 3 ]
S h o o t e r G a m e S e r v e r . e x e ! F R u n n a b l e T h r e a d W i n : : G u a r d e d R u n ( ) ( 0 x 0 0 0 0 0 0 0 1 3 f e c 9 a a 8 ) + 8 b y t e s [ d : \ b u i l d \ p c \ e n g i n e \ s o u r c e \ r u n t i m e \ c o r e \ p r i v a t e \ w i n d o w s \ w i n d o w s r u n n a b l e t h r e a d . c p p : 2 6 ]
k e r n e l 3 2 . d l l ! U n k n o w n F u n c t i o n ( 0 x 0 0 0 0 0 0 0 0 7 7 5 c 5 9 e d ) + 0 b y t e s [ U n k n o w n F i l e : 0 ]
n t d l l . d l l ! U n k n o w n F u n c t i o n ( 0 x 0 0 0 0 0 0 0 0 7 7 6 f b 3 7 1 ) + 0 b y t e s [ U n k n o w n F i l e : 0 ]
n t d l l . d l l ! U n k n o w n F u n c t i o n ( 0 x 0 0 0 0 0 0 0 0 7 7 6 f b 3 7 1 ) + 0 b y t e s [ U n k n o w n F i l e : 0 ]
Last Replicated Actor Wyvern_Character_BP_Ice_SF_C_0
Last Remote Function Spike_Lower_Visual
 
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Foppa

Administrator
Staff member
Messages
997
Points
43
Website
foppasgaming.com
Well, the server crashed due to the hang detection because the server hanged/freezed. It can be hard to narrow down what the issue is. Can be Memory, CPU, disk but basically, the most common issue a hang is occurring is a cause of overload and your server maybe can't handle the number of reserving so the server hangs instead.

One thing that I am sure of, that it isn't caused by any plugin. So i would suggest you to report this to the Offical Ark forum instead.
 
Last edited:
Messages
324
Points
18
Well, the server crashed due to the hang detection because the server hanged/freezed. It can be hard to narrow down what the issue is. Can be Memory, CPU, disk but basically, the most common issue a hang is occurring is a cause of overload and your server maybe can't handle the number of reserving so the server hangs instead.

One thing that I am sure of, that it isn't caused by any plugin. So i would suggest you to report this to the Offical Ark forum instead.
OK,Good man,thank you so much,thank you again!
 

Bendermenz

New member
Messages
2
Points
1
hi im getting this error can you plz help
Fatal error!



VERSION: 322.6
ShooterGame.exe!FTextLayout::FRunModel::CreateBlock() (0x00007ff613bde551) + 70 bytes [f:\build\live322\engine\source\runtime\slate\private\framework\text\textlayout.cpp:1952]
ShooterGame.exe!FTextLayout::CreateLineViewBlocks() (0x00007ff613be05c6) + 10 bytes [f:\build\live322\engine\source\runtime\slate\private\framework\text\textlayout.cpp:184]
ShooterGame.exe!FTextLayout::FlowLineLayout() (0x00007ff613be535e) + 0 bytes [f:\build\live322\engine\source\runtime\slate\private\framework\text\textlayout.cpp:367]
ShooterGame.exe!FTextLayout::FlowLayout() (0x00007ff613be4f92) + 18 bytes [f:\build\live322\engine\source\runtime\slate\private\framework\text\textlayout.cpp:334]
ShooterGame.exe!FTextLayout::UpdateLayout() (0x00007ff613c1b460) + 0 bytes [f:\build\live322\engine\source\runtime\slate\private\framework\text\textlayout.cpp:641]
ShooterGame.exe!FTextLayout::UpdateIfNeeded() (0x00007ff613c1b392) + 0 bytes [f:\build\live322\engine\source\runtime\slate\private\framework\text\textlayout.cpp:631]
ShooterGame.exe!FTextBlockLayout::ComputeDesiredSize() (0x00007ff613c2437c) + 0 bytes [f:\build\live322\engine\source\runtime\slate\private\widgets\text\textblocklayout.cpp:88]
ShooterGame.exe!STextBlock::ComputeDesiredSize() (0x00007ff613c24a0e) + 188 bytes [f:\build\live322\engine\source\runtime\slate\private\widgets\text\stextblock.cpp:196]
ShooterGame.exe!SWidget::CacheDesiredSize() (0x00007ff613aef157) + 17 bytes [f:\build\live322\engine\source\runtime\slatecore\private\widgets\swidget.cpp:332]
ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff613b21275) + 0 bytes [f:\build\live322\engine\source\runtime\slatecore\private\widgets\swidget.cpp:321]
ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff613b21275) + 0 bytes [f:\build\live322\engine\source\runtime\slatecore\private\widgets\swidget.cpp:321]
ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff613b21275) + 0 bytes [f:\build\live322\engine\source\runtime\slatecore\private\widgets\swidget.cpp:321]
ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff613b21275) + 0 bytes [f:\build\live322\engine\source\runtime\slatecore\private\widgets\swidget.cpp:321]
ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff613b21275) + 0 bytes [f:\build\live322\engine\source\runtime\slatecore\private\widgets\swidget.cpp:321]
ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff613b21275) + 0 bytes [f:\build\live322\engine\source\runtime\slatecore\private\widgets\swidget.cpp:321]
ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff613b21275) + 0 bytes [f:\build\live322\engine\source\runtime\slatecore\private\widgets\swidget.cpp:321]
ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff613b21275) + 0 bytes [f:\build\live322\engine\source\runtime\slatecore\private\widgets\swidget.cpp:321]
ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff613b21275) + 0 bytes [f:\build\live322\engine\source\runtime\slatecore\private\widgets\swidget.cpp:321]
ShooterGame.exe!FSlateApplication::TickWindowAndChildren() (0x00007ff613bae94e) + 0 bytes [f:\build\live322\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:614]
ShooterGame.exe!FSlateApplication::Tick() (0x00007ff613bae80c) + 0 bytes [f:\build\live322\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:986]
ShooterGame.exe!FSlateLoadingSynchronizationMechanism::SlateThreadRunMainLoop() (0x00007ff613ed1f6e) + 0 bytes [f:\build\live322\engine\source\runtime\movieplayer\private\movieplayerthreading.cpp:146]
ShooterGame.exe!FSlateLoadingThreadTask::Run() (0x00007ff613ed19b0) + 0 bytes [f:\build\live322\engine\source\runtime\movieplayer\private\movieplayerthreading.cpp:182]
ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff613a246b6) + 0 bytes [f:\build\live322\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff613a1fbc8) + 8 bytes [f:\build\live322\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
KERNEL32.DLL!UnknownFunction (0x00007ff8b7bd7034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff8b9bdd241) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff8b9bdd241) + 0 bytes [UnknownFile:0]

Crash in runnable thread SlateLoadingThread

everything was fine till i done the 322. update
 
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