SafeZones

SafeZones 3.41

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4269123

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A new problem was discovered, which prevented the player from leaving, but not from entering, and they easily entered the area
 

Pelayori

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Pelayori updated SafeZones with a new update entry:

3.4

  • Prevented grappling players inside the safe zone if prevent pvp is true
  • Added new option to allow PvP in PvE servers, for this to work you just need "PreventPvP": false
  • Added a new config option for zones. This option will teleport the player/dino who enters the zone to the specified coords X Y Z
  • Changed how config is read to prevent crashing if an option is missing

Config changes needed!

JSON:
"TeleportOnEnterZone":{
        "Enabled": true...
Read the rest of this update entry...
 

4269123

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I frequently changed the project and reloaded the Config in the game. In the case of no wrong configuration, after reloading the Config one time, my server was disconnected from RCON, and all the players were disconnected.
 

Pelayori

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I frequently changed the project and reloaded the Config in the game. In the case of no wrong configuration, after reloading the Config one time, my server was disconnected from RCON, and all the players were disconnected.
While testing the plugin I did a lot of reloads as well as unloads, none of the times that has happened to me.
 

4269123

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I don't think I quite understand the meaning of this sentence, can you guide me?

Chooses a random spawn point on given map and spawn zone name
 

Pelayori

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I don't think I quite understand the meaning of this sentence, can you guide me?

Chooses a random spawn point on given map and spawn zone name
You have different spawn regions in the map, for example "Lava Island (Hard)" in TheCenter map. You can change the places where players spawn, to your liking, you can set new spawn points for players when they respawn.
 

4269123

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As we saw in respawn, the player has multiple respawn points, does this feature add additional respawn points or does it overwrite all respawn points and force the player to respawn at a specific location? Or do I provide multiple points within which the player will randomly resurrect?
 

Pelayori

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As we saw in respawn, the player has multiple respawn points, does this feature add additional respawn points or does it overwrite all respawn points and force the player to respawn at a specific location? Or do I provide multiple points within which the player will randomly resurrect?
It overwrites spawn points, choosing a random one very time player spawns
 
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