SafeZones

SafeZones 3.3

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RasFW

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Is it possible to add an exclusion for certain structures in the preventstructuredamage field?

I want to admin-build bases across the map with invincible walls/ceilings/floors and pin-coded doors, but leave beds destructible in the zone. Basically giving players a "claimable" above-ground base.

I can make this work by configuring 10-12 "safe zones" protecting the structures I want protected and leaving a gap in the middle of all the bubbles for them to build, but being able to white-list certain structure classes for PvP damage would make it so I can put one bubble down and all but the beds will be destructible.
 

Kwuality

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8
Going to try this plugin out today. Is this plugin still functioning and more importantly... stable?
 

kitty87

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does not seem to work anymore sadly. the radius never extends and seems to have no effect.
 
Last edited:

kitty87

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Please send in more info, like crashstack or a printscreen of the problem....
there really isn't any errors its more of it has no effect from the config other then the enable true/false stuff.

for instance setting the radius does not extend other then shorten. unless you restart server , doing the reload command seems to no longer work.

it also seems to not kill modded dinos which I hope gets fixed as it once used to even if they had 500b hp.
 
Last edited:

Zera_Fox

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So I'm wondering if this plugin is capable of performing a specific scenerio:
No PvP, No Structure Damage, No Building by non-admin (but allow admin building), and Wild creatures still harm players & tames.

I'd like to setup a PvE dino wave arena using this, but if tames/players cannot damage wilds (and the other way around) this won't work for what I'm trying to do.
 

Wikinger

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The plugin works so far.

The only thing that doesn't work is SZGiveItems <ZoneName>.
The server crashes every time.

e.g.
Code:
      "ItemsConfig":{
        "Items":[ 
      {
        "Amount":20,
        "Quality":0,
        "ForceBlueprint":false,
        "Blueprint":"Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_HealSoup.PrimalItemConsumable_HealSoup'"
      }
        ],
error
Screenshot_4.png
 

Nyckeel

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Messages
13
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3
hello, I use this plugin to protect certain zones from different maps of my cluster, and I try to be able to prevent the entry into specific zones unless the person has the permissions to enter there, I would even like that to be temporarily with permission groups, but I don't see how, I see the command "safezones. name>" but I don't see how I can give this permission to someone let alone temporarily.

i guess i need to add permission to a group like this : Permissions.Grant Arena SafeZones.Zone1
and then given temporary access to the group in question like this : Permissions.AddTimed <SteamID> Arena 2 0
am i in the correct one ?
 

Pelayori

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store.pelayori.com
Pelayori updated SafeZones with a new update entry:

3.3

  • Updated internal logic so it doesn't lag when checking zone events
  • Improved enter/leave preventions and teleport locations when they are not allowed to enter/leave
  • Added various config options:
  • "GiveDinosInCryopod": true, - If true when the command `SZGiveItems` is executed, it will give the dinos in cryopod
  • "ShowBubble": false, - If true a bubble like tek forcefield will appear around the zone
  • "BubbleColor": [ 1, 0, 0 ], - Color...
Read the rest of this update entry...
 

4269123

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20
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1
1633259970202.png
1633259982335.png
1633260019696.png
1633260028555.png

I think you can see what I mean, when I set Name to Chinese, what I see are some question marks
 
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