Lethal Decay

Lethal

Active member
Plugin Developer
Messages
464
Points
43
Lethal submitted a new resource:

Lethal Decay - Goal is to make a highly efficient lag free decay plugin that is easy to configure


Current Features
  • Permission based timed decay (based on tribe inactivity not material based tiers)
  • Rapid Decay feature to remove small cluttered structures faster then full decay timers with other configurable criteria
  • Instant Decay feature that will remove specific structures you specify with other configurable criteria
  • Complete removal of Structures, Dinos, Players (no random bags or vaults left over)
  • Logging...
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Bloodseeker

New member
Messages
18
Points
3
Sounds perfect, maybe you could add another decaytime for VIPs or other permissions? so we can put people on vacation in example.
 
Last edited:

Lethal

Active member
Plugin Developer
Messages
464
Points
43
Lethal updated Lethal Decay with a new update entry:

1.03

Added missing Decay Time Sync
JSON:
"AutoSyncDecayTimes": true, //true - When a player logs in it will update all decay timers their steam id is attached to. //false - each server tracks player activity separately
Adjustments to `AutoSyncDecayTimes` player lastlogin will also update the tribe (steamid = 0) entry for the matching tribe(s) that player is associated with. The player's last login will only update for the server they specifically login to. The steamid 0 entires are...
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Lethal

Active member
Plugin Developer
Messages
464
Points
43
Lethal updated Lethal Decay with a new update entry:

1.05

Lethal Decay v1.05

Fixed issue with Gen2 update causing structures to not decay properly. (All Maps)
Added new `Decay` option:
JSON:
"RemoveSpeed": 100, //Percent of removal speed 1-100 (100 = full speed) (50 = half speed) You can adjust based on your server performance etc
Fixed issue with time display conversion that could crash.
Added new RCON Commands:
`lethaldecay.addtime <TribeID> <DecayDays> <RapidDecayDays>` which will add X days from when the command is ran...
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