How much Performance for Plugins?

aracin

Member
Messages
43
Points
8
Hi,
we use more and more Plugins on our Maps (12 Maps in Cluster), they are 11 Plugins atm and i want to know how much Performance i need for the Plugins? Do they use many CPU or RAM Power? I dont see something "different" atm, our Maps use 6 to 12% CPU Power and 6 to 12GB RAM and the Ping on the Maps are OK but idk if we have problems in the future when we use more and more of Plugins?!
 
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Sly

Member
Donators
Messages
158
Points
18
Well, plugins are more lightweight than mods, but assign two cores per map and you'll be fine.



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aracin

Member
Messages
43
Points
8
We have an Xeon Gold 6126 witth 12x (24 Threads) 2,6GHZ (running with 3,3GHZ) and 192GB RAM, the CPU is up to 75 to 80% when many Players are Online, no Maps are lagging but idk if we force Lags when we use more and more Plugins. 11 to 12 Plugins like adv. Dino Color, KalsCrosschat, VoteRewards, ArkShop, VIP and more
 
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