Servers auto installs updated mods on reboot. not really sure why you would request/need more then that, unless you are asking for the manager to check to see if there is updates.. then if there is, proceed with the server update proceed or rebooting, etc?Can this server manager check if installed workshop mods have updates and then update those mods accordingly?
Agree, mod support is just not something that should be considered at the moment. It's far too early and there are many other things that need ironing out in the server manager first so we have a good, stable platform for maintaining our servers before adding the nice to haves.I'm saying exactly what I said. Mods right now are...
1... Garbage! Quickly thrown together crap!
2... IMPOSSIBLE to keep updated WHEN they break because the dev kit WILL NOT be updating as fast as the game. (need a lesson in this... look at DnL!)
The FACT is that, since the dev kit was released, there have been 3 and possibly 4 game updates. any one of those could directly affect the functionality of any number of mods. Jumping in to use crap mods KNOWING there is a huge possibility of their failing is nothing but begging for failure!
Then to look at it from a "server manager" point of view... this tool, along with the other one, does nothing but monitor for proper response to extremely simple port/PID tests, and fires off a batch file if the response is inappropriate. It not only doesn't what game it's running, but it also doesn't give a rats ass what your serverconfig file looks like, or even if it exists!
It's FAR too early to be depending on mods to gain attention
Its even farther too early to expect anything even remotely close to the inclusiveness of the hand holding that Ark Server Manager coddles people with!
Play the 3-week old game for what it is so you can first comprehend what it actually involves! Every patch DRASTICALLY changes most aspects of it. We fart around with mods to change something you don't even know needs changed!!
You aren't running 30 grids on one instance or the server manager. So how many you have is irrelevant. And they all load faster if they are all started together. Yes, individually they do load faster, but sequentially it takes longer overall.Is there a way to keep it from trying to autostart servers on the launch of the server manager application? I have it set not to auto-boot but when the program is started it tries launching all my grids anyway. I have 30 grids I'm currently managing and it would be wonderful if I could launch the app, then bring them up a few at a time then set it to auto-boot the server if there's a grid crash.