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[ARK] AutoDecay [Anti-Autobreed][Cluster Support] 4.5

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Valkiria91

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What exactly does CheckSteps mean? How do I configure this option together with CheckInterval?
I put 1000 and 5 minutes as you said in a previous post and it's a constant lag
 

Foppa

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What exactly does CheckSteps mean? How do I configure this option together with CheckInterval?
I put 1000 and 5 minutes as you said in a previous post and it's a constant lag
"CheckSteps" - Amount of actors getting processed per second (lower checksteps will give a performance improve)
 

Valkiria91

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"CheckSteps" - Amount of actors getting processed per second (lower checksteps will give a performance improve)
Tnx for the answer Foppa :) and this?


"ScheduledCheckTime": 22,
"Structures": {
"Enabled": true,
"DecayTime": {
"GivenIn": "MINUTES",
"Value": 5



what is the meaning of "22", and the minutes?
 

Foppa

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Valkiria91

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"Decay": {
"Commands": {
"CheckCommandEnabled": true,
"CommandLabel": "decaytime"
},
"AnnounceCheck": true,
"AddAlreadyExisting": true,
"VIPGroup": "vip",
"CheckSteps": 10,
"UseInterval": false,
"CheckInterval": {
"GivenIn": "DAYS",
"Value": 1
},
"ScheduledCheckTime": 16,
"Structures": {
"Enabled": true,
"DecayTime": {
"GivenIn": "DAYS",
"Value": 15


I have this config and dont work the scheduled... and the check interval its false, what happen?
 

AdrianGaming

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Plugin didnt work and no support on discord!
Well I had to focus on my exams in the last month I also announced it on discord, im sorry that I can't 24/7 support you guys.

Also what was the exact problem you had?
 

AdrianGaming

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AdrianGaming updated [ARK] AutoDecay [Anti-Autobreed][Cluster Support][Combined Structures] with a new update entry:

Major Update - Overhaul of the check

- added HWID's to prevent any further pirating
- Fixed ScheduledCheckTime not working proper
- Overhaul of the entire check Removed Single/Duo Structure Overrides due to gamechange
- added a console command for manually running a check (cheat autodecay.forcerun)
- added a console command for obtaining a blueprint / asset path (cheat autodecay.getbp) for later implementation of the overrides again
Read the rest of this update entry...
 

AdrianGaming

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AdrianGaming updated [ARK] AutoDecay [Anti-Autobreed][Cluster Support][Combined Structures] with a new update entry:

Performance Boost

- fixed the /decaytime command (sometimes printed false information)
- increased performance of check by using functions that removes entire tribe structures instead of a single one (was needed due to Single/Duo Structure overrides)
- Solo/Duo Overrides seems to be unavailable for a longer time now due to implementation change of ARK.
Read the rest of this update entry...
 

docjones

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hi Sr, Some questions.
any has tested with mysql 8 ? any problem ?
how to decay only when server restart ? , i don't want players get some bag stuf when decay..
Any posibility to set diferent decay time to diferent structure type like thatch , wood / tek ? , i don't want that thatch/wood houses have same decay of tek..
 
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