Ark Adverts

Ark Adverts 1.2

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jottaonline

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Hello,

First thanks to help, i try right now upload new version with server and ASM closed, put back pluguin start server and get same erro 1 by 1 server go on same error :(
 

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jottaonline

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102
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Yea i run with the API you send me ...
the config from ArkAdv are a bit pushed cuz is old servers so i put each 120 s message showing we move :s

can be that ?
 

Foppa

Moderator
Staff member
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foppasgaming.com
Yea i run with the API you send me ...
the config from ArkAdv are a bit pushed cuz is old servers so i put each 120 s message showing we move :s

can be that ?
Maybe, are you able to upload your config? you can send it privately if you don't want to share it to everyone.
 

jottaonline

Member
Donators
Messages
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my host is me :D i have dedicated server my friend,
well what i see is "unknow error " on advert, last time i get that was because timer on API or something after wildcard update, so the DEV mak update on plug and fix :s
 

xiaoxuanfeng

New member
Messages
6
Points
1
API 3.2 3.3 The same crash

Fatal error!



VERSION: 310.41
ShooterGameServer.exe!AShooterGameMode::GetNumDinosOnTeam() (0x00007ff748e67c4f) + 9 bytes [e:\build\live310\projects\shootergame\source\shootergame\private\shootergamemode.cpp:8793]
ShooterGameServer.exe!AShooterGameMode::GetPlayerDataFor() (0x00007ff748e30637) + 21 bytes [e:\build\live310\projects\shootergame\source\shootergame\private\shootergamemode.cpp:4147]
ShooterGameServer.exe!AShooterGameMode::StartNewShooterPlayer() (0x00007ff748e25b77) + 140 bytes [e:\build\live310\projects\shootergame\source\shootergame\private\shootergamemode.cpp:3231]
ArkAdvert.dll!UnknownFunction (0x00007ffa44556ccb) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!AShooterGameMode::StartNewPlayer() (0x00007ff748e24f2b) + 98 bytes [e:\build\live310\projects\shootergame\source\shootergame\private\shootergamemode.cpp:3153]
ShooterGameServer.exe!AGameMode::postLogin() (0x00007ff74a37b81c) + 0 bytes [e:\build\live310\engine\source\runtime\engine\private\gamemode.cpp:239]
ShooterGameServer.exe!AShooterGameMode::postLogin() (0x00007ff748e1f64c) + 0 bytes [e:\build\live310\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2666]
ShooterGameServer.exe!UWorld::SpawnPlayActor() (0x00007ff74a405050) + 0 bytes [e:\build\live310\engine\source\runtime\engine\private\levelactor.cpp:630]
ShooterGameServer.exe!UWorld::NotifyControlMessage() (0x00007ff74a589460) + 51 bytes [e:\build\live310\engine\source\runtime\engine\private\world.cpp:4192]
ShooterGameServer.exe!UControlChannel::ReceivedBunch() (0x00007ff74a338073) + 0 bytes [e:\build\live310\engine\source\runtime\engine\private\datachannel.cpp:1071]
ShooterGameServer.exe!UChannel::ReceivedNextBunch() (0x00007ff74a336f4e) + 21 bytes [e:\build\live310\engine\source\runtime\engine\private\datachannel.cpp:533]
ShooterGameServer.exe!UChannel::ReceivedRawBunch() (0x00007ff74a336b33) + 0 bytes [e:\build\live310\engine\source\runtime\engine\private\datachannel.cpp:330]
ShooterGameServer.exe!UNetConnection::ReceivedPacket() (0x00007ff74a4305a9) + 0 bytes [e:\build\live310\engine\source\runtime\engine\private\netconnection.cpp:1196]
ShooterGameServer.exe!UNetConnection::ReceivedRawPacket() (0x00007ff74a42f3c7) + 13 bytes [e:\build\live310\engine\source\runtime\engine\private\netconnection.cpp:624]
ShooterGameServer.exe!UIpNetDriver::TickDispatch() (0x00007ff74a27889c) + 21 bytes [e:\build\live310\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:456]
ShooterGameServer.exe!TBaseUObjectMethodDelegateInstance_OneParam<USlider,void,float>::ExecuteIfSafe() (0x00007ff74a1c66c9) + 0 bytes [e:\build\live310\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:533]
ShooterGameServer.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff74a413699) + 14 bytes [e:\build\live310\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1837]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff74a40b583) + 0 bytes [e:\build\live310\engine\source\runtime\engine\private\leveltick.cpp:1101]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff74a379001) + 0 bytes [e:\build\live310\engine\source\runtime\engine\private\gameengine.cpp:1173]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff7484bb472) + 0 bytes [e:\build\live310\engine\source\runtime\launch\private\launchengineloop.cpp:2432]
ShooterGameServer.exe!GuardedMain() (0x00007ff7484b732c) + 0 bytes [e:\build\live310\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff7484bc42a) + 5 bytes [e:\build\live310\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff7484bc579) + 8 bytes [e:\build\live310\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff74b3928b9) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffa5cb813d2) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffa5ccd54f4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffa5ccd54f4) + 0 bytes [UnknownFile:0]
慌瑳删灥楬慣整⁤捁潴⁲牐浩污潗汲卤瑥楴杮൳䰊獡⁴敒潭整䘠湵瑣潩㼿㼿਍
 

zaect

New member
Messages
6
Points
1
"AdvertMessages":{
"WelcomeMsgEnabled":true,
"WelcomeMsg":"Welcome to HydronicNetworks [ARK server]",
"WelcomeMsgColor":[
67,
104,
213,
1.0
],
"Interval":180,
"Messages":[
{
"Message": "Join our Discord:TmbVXEZ",
"Type": "ClientChat",
"Color": [
51,
153,
255,
0.8
],
"DisplayScale": 1.3,
"DisplayTime":10
},
{
"Message": "Visit www.HydronicNetworks.com to apply for staff",
"Type": "ClientChat",
"Color": [
51,
153,
255,
0.8
],
"DisplayScale": 1.3,
"DisplayTime":10
},
{
"Message":"/pm /vote /shop try it",
"Type":"ClientChat",
"Color":[
51,
153,
255,
0.8
],
"DisplayScale":1.3,
"DisplayTime":10
}
]
}
}


color dont appear help
 

deicide

New member
Messages
8
Points
1
FYI Crashes when using notification option, is ok for other options like servermsg. Latest API version and Ark server version.
 

GamingSanctum

New member
Messages
2
Points
1
Thanks, simple plugin to do just what I needed!
It looks like Advert.Reload does not work, however. I have to unload and then load for it to update.
 
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