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  1. S

    Player's values

    I'm a novice and my English is not very good. I want to make a plug-in. It needs the function of getting player array, 0: Health 1: Stamina / Charge Capacity 2: Torpidity 3: Oxygen / Charge Regeneration 4: Food 5: Water 6: Temperature 7: Weight 8: MeleeDamageMultiplier / Charge Emission Range 9...
  2. S

    Alert of attacked tribe

    bool Hook_APrimalStructure_Die(APrimalStructure* _this, float KillingDamage, FDamageEvent* DamageEvent, AController* Killer, AActor* DamageCauser) { int structureTeamId = _this->TargetingTeamField(); if (structureTeamId != 0) // tribe { if (Killer &&...
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