1.32:
- Fixed "ExcludedDistributeItemTypes", it will now ignore listed item types properly.
- Added "ExcludedPullItemTypes", same as the distribute setting but for Pull system.
- Fixed an scenario where players weren't able to pull again even if being at 0 seconds cooldown.
Config Additions:
JSON:"PullSystem": { "ExcludedPullItemTypes": [ 2, 1, 6 ],
1.33:
- Fixed an scenario where players would do /pull structure while aiming at a foliage actor (bushes, trees, rocks) and the server would crash.
- Fixed several bugs for pull system
- Added new /autocraft command option "EnableBlueprintChoiceInCommand". If true it will use the command format of /autocraft 'item name OR all' on/off. This will enable autocraft only for the item bp enclosed by quotes ' ', or enable autocraft for all structure bps if 'all' is specified Note: you only need parts or full descriptive name of the item, not any blueprint path
JSON:{ "AutocraftCommand": { "EnableBlueprintChoiceInCommand": false } }
- Fixed bugs regarding distribute
- Improved distribute making not allowed items into destination inventory go back to player's inventory
- Added new config setting to exclude certain item types from being moved over by distribute system
- Fixed a bug where in some cases structures were not updating their setting on placement
JSON:{ "DistributeCmd":{ "ExcludedDistributeItemTypes": [ 4, 2, 1, 6, 7 ] // This will exclude specific item types to be distributed, for example to prevent distributing metal structures into forges when distributing raw metal /* ITEM TYPES NUMBERS: 0 - Consumables 1 - Armor and equipment 2 - Weapons 3 - Ammo 4 - Structures 5 - Resources 6 - Skins 7 - Weapon attachments */ }, "Messages": { "NotSuitableIntoInventory": "Some items were not allowed in remove inventory, they were given to you." } }
Release 1.22
- Made some improvements to how plugin reaches auth server, it won't crash if for some reason auth server is not reachable. - Made improvements on how the plugin changes structures settings
- Added new feature: RemovePickupDisableOnMultiUse. This will allow picking up structures that get it disabled after multiuse (radial menu usage). NOTE: This will probably allow picking up structures always, ignoring server config
- Added new feature: EnablePickupPrevention. This will restrict specific structures from being picked up, while allowing any other structure to be picked up, respecting server config.
JSON:{ "RemovePickupDisableOnMultiUse": true, "EnablePickupPrevention": false, "PickupPreventionStructures": [ ], "PickupDisabledNotification": { "Message": "This structure pickup has been disabled", "DisplayTime": 10, "DisplayScale": 2, "Color": [0, 0, 0] } }
-Added config option to prevent turrets from being placed on the ground directly
JSON:{ "Prevent_Turret_Placement_On_Ground": false, "Turret_Need_Floor_Message": "Can't place on the ground" }
Added more configurable options for /autocraft command:
JSON:"AutoCraftCommand": { "OnlyAutocraftPlayerLearnedEngrams": true, "OnlyAutocraftSpecificItemTypes": false, "SpecificItemTypesToAutocraft": [ 1, 2, 3, 4], }
Explanation:
JSON:"OnlyAutocraftPlayerLearnedEngrams": true, // if true will only autocraft the engrams the player who executed the command has learned. Also if true, overrides the setting "OnlyAutocraftSpecificItemTypes" "OnlyAutocraftSpecificItemTypes": false, // if true will take item types from below and will only autocraft said Item types "SpecificItemTypesToAutocraft": [ 1, 2, 3, 4 ], ITEM TYPES NUMBERS: 0 - Consumables 1 - Armor and equipment 2 - Weapons 3 - Ammo 4 - Structures 5 - Resources 6 - Skins 7 - Weapon attachments