Resource icon
- Fixed turrets shooting, when they shouldn't, due to ark update breaking it.
- Fixed PVP players being able to place C4 on PVE players/dino. it broke with the "epic" patch..
- Added comparing of tribe data versus tribe leaders player data, and overrides it as necessary.
- Made a playerid->steamid cache table for database so it can always get a players steamid no matter if their offline. To fix issues when leader is given to offline player among other related things.
- Added ability to prevent PVP player joining a PVE tribe.
- Added possibility of PVE tag to chat. Works with and without DI. (needs to be set to "PVE" when using DI)
- Rewrote parts of damage logic and added option of PVE (when using maga location) only to apply in your own ORP area. Makes PVE truly only at your base, but also lets PVE players raid PVP players. Enable at your own choice.
- Added /pvecheck command to check whether a tribe is pve. (For structures/dinos)
- Added safeguard for accidental switches to /pvp. You must now write /pvp confirm. (sends message if you do not write confirm)
- Added optional webhook for logging when a player has switched to PVP.
- Added message to players writing /pve when they're not allowed to switch and are in PVP mode.
- Added return information for pvpve.setpve rcon command
- Added new RCON command: pvetime <steamid> returns remaining PVE time for the tribe player is in.
- Fixed normal turrets not behaving like they should. Set flags on them to act as SS/S+ on targeting.
- Added option to delay protection on a wipe for X minutes
- Made it so it can work together with MAGA. (requires Maga 2.0.x+)
- Made it so tribe admins also can change to pvp/pve
- Made it so plugin validates player data upon join. Removing any tribes they're not member of on the server etc.
- Made it so that admins can force them selves into any tribe. it will neither write that tribe into your player data if you do so.
- Added servername of where tribe is found to the notification displayed when it says you're in tribe on another server and prevents tribe creation or joining.
- Fixed so every player can type /pve to see time left.
- Fixed grabbing/carrying/buffs prevention removing buffs for same team or vs wild dinos.
- Fixed so setpve command is updated at once when u are in tribe. (previously only without tribe was updated instantly) - Added so that PVE protected player cannot be grapplehooked.
- Added cooldown between sending messages to ppl about not being able to damage. No more spam over screen. (Configurable, default 6sec)
- Added option for protecting structures only.
- Added feature that blocks C4 being placed on any PVE protected players/dinos/structures
- Added option to disable Tribelock feature.
- Added ability to change /pve and /pvp commands to anything you want .
- Added ability to disable player choosing PVE themselves.
- Added console and RCON command to disable/enable PVE mode for x hours
- Added message that displays PVE time left when writing /pve while you have it.
- Improved turret targeting, will now skip PVE players and go for the PVP player behind them.
- Added so buff's cannot be applied: PVE-PVE players nor PVP-PVE players.
- Removed all possibility of carrying/dragging PVP vs PVE or PVE vs PVE players.
- Added ability to scale harvesting for PVE players by configurable divider.
- Made it impossible for PVE players to place C4 near other players structures.
- Added option to allow PVP turrets to shoot PVE players with special damage multiplier.
- Added option to allow PVE turrets to shoot other players.
Top