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Ark Server Remaster 0.97

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Introducing Ark Server Remaster!

This plugin is aimed at those who desire a better balanced Ark experience, with more realistic and engaging challenges to overcome. It revamps many of Ark's core features, and even adds some of its own. It has been balanced for, and is recommended to play with closer to default server setting rates. If you currently have modified Ark's default server settings, you may want to reset most of them back to or closer to default values- depending on your needs for the type of server you want.

There are too many changes to list here due to the text character limit, but feel free to visit the Main Website for more info.

// [General Settings]
DebugLevel=1 // 0-2 : Determines how much info gets output to the dedicated server console window.

EnableHLNAAnyMap=true // Toggles whether the HLNA Skin item when worn activates a fully functioning (configurable) HLNA follower similar to on Genesis Maps rather than a mostly cosmetic version.
EnableHLNAShopEngramPointsAnyMap=true // Toggles whether the Hexagon Shop has the Engram Point purchase option on Non-Genesis Maps.
HLNACreatureStatScanEnabled=true // Toggles whether additional creature information will be displayed to players when using HLNA's creature scan ability.
HLNACreatureStatScanAllowWildBaseStats=true // Toggles whether HLNA's creature scan ability displays wild dino base stats in its additional info.
HLNACreatureStatScanAllowEnemyBaseStats=true // Toggles whether HLNA's creature scan ability displays enemy dino base stats in its additional info.
HLNACreatureStatScanAllowAllyBaseStats=true // Toggles whether HLNA's creature scan ability displays allied dino base stats in its additional info.
HLNACreatureStatScanCooldown=10.0 // Determines how long HLNA's creature scan ability has to wait (in seconds) between each scan to display additional info about a creature.

EnablePlayerSizeAffectsStats=true // Toggles whether a Player's overall size from the character creation menu affects their stats.
PlayerDeathPenaltyEXPLossPercent=1.0 // 0.0-1.0 : Determines how much experience a player loses upon death. Ranges from 0-100% of a level's worth of exp.
EnableMindwipePenalty=true // Toggles whether consuming a Mindwipe Tonic causes the player to lose one level's worth of experience or not.
EnableCryopodNerf=true // Toggles whether Cryo-Cooldown is no longer a thing, and instead every creature released from a Cryopod always receives Cryo-Sickness by default.
EnableFederationArmorNerfGen2=true // Toggles whether the Federation Tek Armor players spawn with on the Gen2 map requires Element for fuel and the corresponding armor piece's Tekgram unlocked to activate abilities or not.
EnableElementShardNodeNerfGen2=true // Toggles whether the Element Shard Nodes from the Genesis2 map receive a nerf to the resources that can be harvested from them. When set to true, the Gen2 Element Shard Nodes no longer give full Element, and they have less of a chance at yielding Element Shards to bring them more in line with the shard nodes from the Genesis1 map.
EnableLootNerfGen2=true // Toggles whether the Genesis2 map has its LootQualityMultiplier overridden to a lower value to stop its loot from being quite so overpowered compared to other maps.
EnableSaddleArmorNerf=true // Toggles whether Saddle Armor is nerfed to a 2.0 armor coefficient, down from the 4.0 default. This effectively makes a basic saddle with 25 Armor reduce incoming damage by ~33%, rather than by 50% by default.
EnableSaddleDurability=true // Toggles whether Saddles slowly lose armor rating when damaged (does not actually break saddles or prevent riding). Armor cannot fall below a basic saddle's armor amount (~25 for most). A saddle's durability stat affects the rate its armor rating is lost per damage taken.
EnableKibbleBonuses=true // Toggles whether Kibbles have their secondary effect enabled of granting a dose of exp and Imprint Quality to creatures that are fed them.
EnableBetterHerbivoreTaming=true // Toggles whether Veggies tame Herbivores slightly quicker than default, and whether Honey acts as a sort of Prime Meat equivalent for Herbivore taming.

LootQualityMultiplier=1.0 // Sets the Server's LootQualityMultiplier, which normally gets automatically set based on the Server's "OverrideOfficialDifficulty" Ini Setting value. Useful if you want to modify the max wild dino spawn level with the "OfficialDifficulty" setting, and have the Loot Quality Multiplier for beacon loot drops, fishing loot, etc be unaffected. Set to -1.0 to let the server automatically handle this like normal.
ResourceNodeRespawnPeriodMultiplier=2.0 // Should be used to replace the default "ResourcesRespawnPeriodMultiplier" Ini Setting, as that default setting can sometimes glitch if set above 1.0 for certain resources. Affects how long resource nodes take to respawn once depleted.
NodeResourcesGatherAmountMultiplier=2.0 // Can be used instead of or in conjunction with the default "HarvestAmountMultiplier" Ini Setting. Multiplies the amount of resources you get from non-corpse resource nodes by this number.
CorpseResourcesGatherAmountMultiplier=1.0 // Can be used instead of or in conjunction with the default "HarvestAmountMultiplier" Ini Setting. Multiplies the amount of resources you get from creature corpses by this number.


// [Item Settings]

EnableItemCraftRequirementChanges=true // Toggles whether the plugin will modify various item crafting costs. It's recommended to clear any "ConfigOverrideItemCraftingCosts" Ini Settings your server may have previously been using, unless you still want to keep your specific changes after taking the plugin's various changes into account.
EnableItemStackSizeChanges=true // Toggles whether the plugin will modify any default item stack sizes. Only a few item stack sizes are edited with this plugin. If you want to use your own stack settings/mod you can safely disable this.
EnableEngramUnlockRevamp=true // Toggles whether the new Engram settings are enabled, such as Engram Point amounts gained per levelup, and the 'Study' folder command.
EnableItemCraftingRevamp=true // Toggles whether the new Crafting System Revamp changes are enabled, namely new item craft/repair times and xp earned, and if structure Craft Speeds scale with the player's.
AllowBPUpgrades=true // Toggles whether the Blueprint Upgrading System is enabled.
ForceClampItemStats=true // Functions similarly to the default "ClampItemStats" Ini Setting, but all items actively receive stat clamps if enabled, instead of only during server restarts.
ItemMaxStat=40000 // 0-65535 : Determines the max stat value an Item can possibly have, whether the item was found in a loot drop or player crafted. You will likely want to clear any default "ItemStatClamps" Ini Settings that were previously set, if any.
BPMaxStat=30000 // 0-65535 : Determines the max stat value players are able to upgrade Blueprints to. Items Crafted from blueprints can still have somewhat higher stats after the Craft Skill Bonus is applied, but can never surpass the "ItemMaxStat" setting value. This value should not be set higher than the "ItemMaxStat" value.
BPStatIncreasePerCraft=1000 // 100-10000 : Determines the base rate which a blueprint's stat increases with each craft. This scales relative to the Crafter's Crafting Skill stat.
TranscribeBPCooldownHours=0.5 // 0-24 (Hours) : Determines the cooldown each player must wait between Transcribing a new Blueprint item.
DisassembleItemCooldownHours=0.25 // 0-24 (Hours) : Determines the cooldown each player must wait between Item Disassembles.


// [Platform Settings]

UsePlatformVehicleStructureCountSpeedScale=true // Determines whether vehicles with platforms that can be built on such as Rafts and Skiffs slow down somewhat based on how many structures are built upon them.
RaftMaxStructureLimit=300 // 70 Default : Determines the max number of structures that can be placed on Rafts.
MotorRaftMaxStructureLimit=600 // 110 Default : Determines the max number of structures that can be placed on Motor Rafts.
HoverSkiffMaxStructureLimit=150 // 50 Default : Determines the max number of structures that can be placed on Hover Skiffs.
RaftMaxStructureBuildDistance=3000 // 1400 Default : Determines the max build distance allowed from the center of Rafts.
MotorRaftMaxStructureBuildDistance=4000 // 1900 Default : Determines the max build distance allowed from the center of Motor Rafts.
HoverSkiffMaxStructureBuildDistance=2000 // 1500 Default : Determines the max build distance allowed from the center of Hover Skiff.
RaftMaxStructureHeightDistance=2000 // 1100 Default : Determines the max build height allowed from the base of Rafts.
MotorRaftMaxStructureHeightDistance=3000 // 1550 Default : Determines the max build height allowed from the base of Motor Rafts.
HoverSkiffMaxStructureHeightDistance=1000 // 600 Default : Determines the max build height allowed from the base of Hover Skiffs.


// [Player Settings]

MaxPlayerLevelUps=199 // Determines the max number of times players can level up. Automatically calculates LevelExperienceRampOverrides balanced based on new plugin changes. If you wish to customize the Level Experience Ramp values, you'll need to manually set that all up in your server's default Ini Settings, and simply set this value to equal the max number of player level ups you configured. Otherwise, don't forget to remove any previously modified "LevelExperienceRampOverrides" you may have set.
EnablePlayerStatClamps=true // Toggles whether the following MaxPlayerStat Clamps are used or not.
MaxPlayerHealthMult=20.0 // 1.0+ : Determines the max multiple a player's Health stat can be relative to the stat's base value, preventing further level up points from being allocated.
MaxPlayerStaminaMult=10.0 // 1.0+ : Determines the max multiple a player's Stamina stat can be relative to the stat's base value, preventing further level up points from being allocated.
MaxPlayerOxygenMult=20.0 // 1.0+ : Determines the max multiple a player's Oxygen stat can be relative to the stat's base value, preventing further level up points from being allocated.
MaxPlayerFoodMult=20.0 // 1.0+ : Determines the max multiple a player's Food stat can be relative to the stat's base value, preventing further level up points from being allocated.
MaxPlayerWaterMult=20.0 // 1.0+ : Determines the max multiple a player's Water stat can be relative to the stat's base value, preventing further level up points from being allocated.
MaxPlayerWeightMult=20.0 // 1.0+ : Determines the max multiple a player's Weight stat can be relative to the stat's base value, preventing further level up points from being allocated.
MaxPlayerDamageMult=10.0 // 1.0+ : Determines the max multiple a player's Melee Damage stat can be relative to the stat's base value, preventing further level up points from being allocated.
MaxPlayerSpeedMult=2.0 // 1.0+ : Determines the max multiple a player's Movement Speed stat can be relative to the stat's base value, preventing further level up points from being allocated.
MaxPlayerFortitude=300.0 // 0.0+ : Determines the max amount a player's Fortitude stat can be, preventing further level up points from being allocated.
MaxPlayerCraftingMult=20.0 // 1.0+ : Determines the max multiple a player's Crafting Skill stat can be relative to the stat's base value, preventing further level up points from being allocated.
BasicMindwipeCooldownHours=12 // 0-24 (Hours) : Determines the time players must wait between using the "/StatMindwipe" command, which only resets the player's stat point allocations, keeping learned Engrams intact.


// [Dino Settings]

EnableMutagenMutating=true // Toggles whether reworked Mutagen stat Mutations are enabled through the use of the 'Use' folder command.
EnableMutagenRetraining=true // Toggles whether Mutagen stat Retraining is enabled through the use of 'Retrain' folder commands.
MutagenMutationRequiredBaseLevel=100 // Determines the minimum base level a creature must be to undergo Mutagen Stat Mutations / Retrainings.
MutagenMutationStatAdd=1 // 1-10 : Determines the number of a points a stat will increase by when affected by a Mutagen stat mutation.
MutagenBaseFoodRequiredPercent=0.5 // 0.0-0.99 : Determines the amount of Food required for a creature to undergo a Mutagen stat mutation or retraining relative to its base Food stat.
MutagenUsedCryoSicknessDuration = 300.0 // 10.0-300.0 (Seconds) : Determines the duration a creature will receive Cryo-Sickness for after being effected by a Mutagen stat mutation or retraining. It cannot undergo another until the effect wears off.

MaxDinoBaseStat=100 // Determines the max number of base levels allowed to be allocated to a specific individual stat of a creature, through breeding or any other means.
MaxDinoBaseLevel=400 // Determines the max allowed base level of tamed dinos. The default "DestroyTamesOverLevelClamp" Ini Setting is now automatically set to the sum of this value and the 'MaxDinoLevelUps' setting found here.
MaxDinoLevelUps=100 // Determines the max number of times creatures can level up. Automatically calculates LevelExperienceRampOverrides balanced based on new plugin changes. If you wish to customize the Level Experience Ramp values, you'll need to manually set that all up in your server's default Ini Settings, and simply set this value to equal the max number of dino level ups you configured. Otherwise, don't forget to remove any previously modified "LevelExperienceRampOverrides" you may have set.
MaxWildDinoTameLevel=200 // Determines the max level a wild dino can be for it to be tameable.
PassiveTameRequiredLevelEqualsBaseLevel=true // Toggles whether the required level players must be to passively tame certain creatures now equals the creature's base level. Setting to false uses Ark's default required level thresholds per creature.
MaxTamingEffectivenessBonus=0.0 // 0.0-1.0 : Determines the max taming bonus levels a dino can receive as a percentage of its base level based on its taming effectiveness.
EnableDinoStatClamps=true // Toggles whether the following MaxDinoStat Clamps are used or not.
MaxDinoHealthMult=20.0 // 1.0+ : Determines the max multiple a creature's Health stat can be relative to its base value, preventing further level up points from being allocated.
MaxDinoStaminaMult=10.0 // 1.0+ : Determines the max multiple a creature's Stamina stat can be relative to its base value, preventing further level up points from being allocated.
MaxDinoOxygenMult=20.0 // 1.0+ : Determines the max multiple a creature's Oxygen stat can be relative to its base value, preventing further level up points from being allocated.
MaxDinoFoodMult=20.0 // 1.0+ : Determines the max multiple a creature's Food stat can be relative to its base value, preventing further level up points from being allocated.
MaxDinoWeightMult=10.0 // 1.0+ : Determines the max multiple a creature's Weight stat can be relative to its base value, preventing further level up points from being allocated.
MaxDinoDamageMult=10.0 // 1.0+ : Determines the max multiple a creature's Melee Damage stat can be relative to its base value, preventing further level up points from being allocated.
MaxDinoSpeedMult=2.0 // 1.0+ : Determines the max multiple a creature's Movement Speed stat can be relative to its base value, preventing further level up points from being allocated.
MaxDinoCraftingMult=2.0 // 1.0+ : Determines the max multiple a creature's Crafting Skill stat can be relative to its base value, preventing further level up points from being allocated.


// [Recommended Ini Setting Overrides]

EnableIniOverrides=true // Toggles whether the following Recommended Server Ini Settings will be used to override any corresponding default values. Set to false if you want your server's default settings to be used instead, though it's still recommended to re-evaluate the following settings for your server based on the new recommended values + balance changes. You can also optionally keep this enabled, and just alter any of the values listed here directly for easy access.
OverrideDifficulty=5.0 // Overrides the default "OverrideOfficialDifficulty" Ini Setting, balanced based on new plugin changes. Wild dinos can now spawn up to level 400 (rarely) with a Difficulty value of 5.0.
OverrideAllowFlyerSpeedLevelUps=true // Overrides the default "bAllowFlyerSpeedLeveling" Ini Setting, balanced based on new plugin changes.
OverrideAllowRaidDinoFeeding=true // Overrides the default "AllowRaidDinoFeeding" Ini Setting, balanced based on new plugin changes.
OverrideMatingIntervalMultiplier=0.5 // Overrides the default "MatingIntervalMultiplier" Ini Setting, balanced based on new plugin changes.
OverrideEggHatchSpeedMultiplier=2.0 // Overrides the default "EggHatchSpeedMultiplier" Ini Setting, balanced based on new plugin changes.
OverrideBabyMatureSpeedMultiplier=2.0 // Overrides the default "BabyMatureSpeedMultiplier" Ini Setting, balanced based on new plugin changes.
OverrideBabyCuddleIntervalMultiplier=0.5 // Overrides the default "BabyCuddleIntervalMultiplier" Ini Setting, balanced based on new plugin changes.
OverrideBabyFoodConsumptionSpeedMultiplier=2.0 // Overrides the default "BabyFoodConsumptionSpeedMultiplier" Ini Setting, balanced based on new plugin changes.
OverridePlayerHarvestingDamageMultiplier=0.5 // Overrides the default "PlayerHarvestingDamageMultiplier" Ini Setting, balanced based on new plugin changes.
OverrideDinoHarvestingDamageMultiplier=1.0 // Overrides the default "DinoHarvestingDamageMultiplier" Ini Setting, balanced based on new plugin changes.
OverrideUseOptimizedHarvestHealth=true // Overrides the default "UseOptimizedHarvestingHealth" Ini Setting, balanced based on new plugin changes.
OverrideAllowUnlimitedRespecs=false // Overrides the default "bAllowUnlimitedRespecs" Ini Setting, balanced based on new plugin changes.
OverrideDayCycleSpeedScale=0.84458 // Overrides the default "DayCycleSpeedScale" Ini Setting, changing it so that 1 Ark Day is 1 Real-Time Hour by default.
OverrideGenericXPMultiplier=1.0 // Overrides the default "GenericXPMultiplier" Ini Setting, balanced based on new plugin changes.
OverrideKillXPMultiplier=1.0 // Overrides the default "KillXPMultiplier" Ini Setting, balanced based on new plugin changes.
OverrideHarvestXPMultiplier=2.0 // Overrides the default "HarvestXPMultiplier" Ini Setting, balanced based on new plugin changes.
OverrideCraftXPMultiplier=1.0 // Overrides the default "CraftXPMultiplier" Ini Setting, balanced based on new plugin changes.
OverrideSpecialXPMultiplier=5.0 // Overrides the default "SpecialXPMultiplier" Ini Setting, balanced based on new plugin changes. Also applies to Kibble Experience dose amounts.


Installing new plugins:

  1. Download plugin.
  2. Copy plugin's folder to "ARK\ShooterGame\Binaries\Win64\ArkApi\Plugins". Example: "ArkApi\Plugins\ArkServerRemaster".
  3. Start or restart your server.
Requirements:


It is not recommended to use the 'plugins.unload' or 'plugins.load' ARK API commands for plugin updates. Instead, you should fully restart the server like normal with the new files in the correct directory to avoid any issues.

If you enjoy this plugin, consider making a donation to show your support. You can do so Here.
A lot of time and effort goes into making projects of this size, so it is greatly appreciated!
Author
Raiden
Downloads
60
Views
1,570
First release
Last update
Rating
5.00 star(s) 1 ratings

Latest updates

  1. Version 0.97

    - Fixed a few bugs. Certain plugin features should now function fully as intended on servers...
  2. Version 0.96

    - Improved & optimized several core plugin systems for better server stability. - Fixed a bug...
  3. Version 0.95

    - Fixed a bug with an incorrect gathering quantity modifier value. - Fixed a bug that was...

Latest reviews

Suppose that hexagon stores can be customized. What about killing wild dinosaurs, or taking their young? Maybe it's a new Jurassic Park
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