void checkPlayerStats(AShooterPlayerController* aspc) {
if (aspc && aspc->GetPlayerCharacter()) {
auto status = aspc->GetPlayerCharacter()->MyCharacterStatusComponentField();
if (status) {
auto stats = status->CurrentStatusValuesField()();
auto...
+ Added ItemCount option to ListBodies command
+ Changed dist to be in fondations instead of lat/lon
+ Added pvp from structures and dinos to the pvp cooldown
+ Fixed issue where points weren't actually deducting
+ Fix for an issue where retrieve corpse was causing ping to spike
+ Fix for...
+ Fix for an issue with SqlLite
+ Better command formatting
+ Added colors to output
+ Added optional structure requirement for setbase
+ Added optional save custom locations option
+ Added config for command names
+ Changed distance to be in foundations instead of Lat/Lon
+ Added text to the arrows
+ Fix for a random crash
+ Fix for player and dino names
+ Fix for showing wrong location
+ Added msg for ridden dinos
+ Added custom dino names, not just its class name
+ Fix for 255 ping spike